About the role
The Company
Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. The company created Chivalry: Medieval Warfare, Chivalry 2, and No More Room in Hell 2. The team consists of approximately 100 developers dedicated to creating unique, challenging, and fun gaming experiences.
Role Overview
As an Environment Artist, you will have a wide range of responsibilities from creating art, communicating with production, facilitating feedback, and working with other team members to execute the vision for the games.
Note: While this role can be carried out remotely, candidates are required to be current Ontario residents or willing to relocate to Ontario.
Responsibilities
- See playable environments through from conception to completion.
- Produce photorealistic assets, with textures and materials applied.
- Craft realistic levels and environments.
- Work closely with the level design team and other artists to bring the concepts to life.
- Plan, estimate and prioritize time frames for the completion of tasks while tracking progress.
- Help identify and fix bugs, including performance and budget issues.
- Implement and incorporate feedback from the Director and Leads into work.
- Work with the team to achieve the desired level of quality and technical accuracy.
- Help define best practices for our production workflows.
- Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches.
Requirements
- An exceptional portfolio of work that exemplifies the creation of high-quality photorealistic environments.
- 3+ years of professional game development experience as an Environment Artist.
- Experience developing AAA titles on PC and/or console.
- Deep knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc.
- Strong interpersonal communication skills.
- A high degree of self-motivation and initiative-taking.
- Experience with Unreal Engine 5, Maya, or Blender, Z Brush, and Adobe Substance Suite.
Bonuses
- Strong technical knowledge working within Unreal Engine 5, including experience with UE5 specific pipelines: Nanite, Lumen, PCG (Procedural Content Generation), Blueprints, etc.
- Experience working with LMS (Layered Material Systems).
- Background in traditional art.
- Concept Art skills.
Compensation
- The pay range for this role is $105,000 - $135,000 per year.
- The range represents candidates across a wide range of skills and experience.
- While the company may consider international applicants, this salary is based on an Ontario employee; offers outside Ontario or outside Canada may differ from the posted amount.
- Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time.
- The specific offer will rely on the candidate's unique experience and alignment to the team's needs.
Benefits & Perks
- 6.5 weeks paid vacation.
- Unlimited sick days.
- Eligible for game performance bonuses.
- Flexible schedule and work location, with choice of remote, hybrid, or on-site.
- Healthcare & benefits plan, for you and your family.
- 100% parental leave top-up for 16 weeks, for Canadian employees.
Recruitment Process Transparency
- The recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
- One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing to make reviewing notes easier. Approval will always be requested from the candidate before using such a tool.
- In compliance with Ontario regulations, the advertised posting is for a currently vacant position.
- Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.