About the role
Company Overview
Mob Entertainment is a startup multimedia studio known for the hit indie horror game "Poppy Playtime." The franchise is a prominent property in gaming, having garnered more than 100 billion YouTube views since its launch 4 years ago.
Responsibilities
- Design and build highly realistic, atmospheric environments for horror games, with a focus on grounded, immersive interior spaces such as decayed rooms, derelict facilities, or unsettling domestic settings.
- Own full environment scenes from blockout to final polish, using strong modeling, texturing, and lighting fundamentals to deliver emotionally resonant and narratively rich spaces.
- Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension.
- Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments that work within Unreal Engine.
- Translate reference and narrative direction into compelling, grounded visuals that support both gameplay needs and mood-driven storytelling.
- Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit both visual targets and gameplay functionality.
- Conduct regular polish passes to ensure visual consistency, high-quality asset usage, and strong silhouette and read.
- Provide feedback on environment execution across pods, helping reinforce artistic quality and alignment with the overall horror tone.
Requirements
- Strong portfolio demonstrating mastery of environment set dressing, modeling and texturing for realistic, horror-inspired spaces (preferably interiors).
- Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control.
- Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse.
- High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop).
- Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
- Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding.
- Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense.
- Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs.
Bonus Qualifications
- Experience with Substance Designer.
- Experience with lighting.
- Experience with world-building tools within Unreal Engine.
Compensation
Final compensation within the applicable salary range is determined based on the applicant’s experience, qualifications, and work location.
- San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $109,000 - $138,000 USD annually.
- Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $95,000 - $120,000 USD annually.
- All Other U.S. Locations: $80,000 - $102,000 USD annually.
Benefits
Eligible U.S.-based full-time employees receive:
- Profit sharing
- Medical, dental, and vision insurance
- 401(k) matching
- FSA/HSA
- Paid time off
- Sick time
- Holidays
- Parental leave
Employment Policy
Mob Entertainment is an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination. The company is committed to providing equal opportunities without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class. The company considers all qualified applicants with criminal histories consistent with Fair Chance laws.
Security Warning
Mob Entertainment does not extend offers via text, social media DM, or without a completed application and interview. Official email correspondence originates from @mobentertainment.com.