About the role
Senior Level, Full Time
Description
As an environment modeler, you are responsible for creating virtual worlds and background. You will breathe life into sketches and concept arts while working in a team with other talented artists. You must be well versed with the industry’s standard 3D modelling programs and tools. Good spatial skills and good art sense will help you succeed in this job.
Responsibilities
- Establish and elevate the highest artistic and technical standards for Environment Art across projects.
- Serve as the studio’s top Environment Art subject matter expert.
- Create benchmark-quality environment assets, scenes, and workflows that define production standards.
- Drive technology in environment creation methodologies, tools, and pipelines.
- Collaborate with Leads, Experts, Tech Art, and Production teams to solve complex artistic and technical challenges.
- Review critical environment assets and provide strategic artistic guidance to maintain exceptional quality.
- Mentor Lead Artists, Experts, and Senior Experts to strengthen overall team capability.
- Define and document best practices, quality standards, and production workflows.
- Evaluate emerging technologies, industry trends, and new production techniques to improve studio competitiveness.
- Support recruitment by assessing senior-level artistic and technical capabilities.
- Contribute to studio-wide initiatives that enhance environment art excellence and production efficiency.
Mandatory Requirements
- Proven expertise in creating high-quality, next-generation game assets, with an exceptional artistic eye for composition, form, color, lighting, and detail.
- Strong understanding of current and emerging technical trends in game art production, with the ability to provide strategic direction and drive continuous improvement.
- Advanced proficiency in Maya, ZBrush, and Substance Painter/Photoshop.
- Comprehensive knowledge of next-generation asset creation pipelines and workflows, with a thorough understanding of the entire game development process from prototyping to final production.
- Strong problem-solving skills with the ability to overcome technical and artistic challenges while maintaining production quality and efficiency.
- Good understanding of lighting principles and their application in real-time game environments.
- Experience with Unreal Engine or other real-time game engines is an advantage.
- Demonstrated ability to establish, optimize, and maintain art pipelines, workflows, quality standards, and best practices.
- Excellent communication and collaboration skills, with the ability to work effectively across Art, Design, Programming, Production, and external development partners.
- Proven leadership through technical expertise, mentorship, and leading by example, with experience coaching and developing senior artists.
- Proactive mindset with the ability to identify production risks, recommend innovative solutions, and drive technological and workflow improvements.
- Ability to foster strong collaboration across projects, departments, and external partners while promoting a culture of innovation, knowledge sharing, and artistic excellence.
Preferred Qualifications
- Experience with Substance Designer.
- Working knowledge of Unreal Engine, Houdini, Blender, or other industry-standard content creation tools.
- Experience in level design and environment composition.
- Strong traditional art foundation, including illustration, sketching, and portrait drawing.
- Experience leading art teams on high-quality game development projects.
- Passion for researching and adopting new technologies, tools, and production methodologies to enhance team capabilities and project quality.