About the role
Company Overview
Mad Head Games is an unconventional creator of action games for PC and consoles. Over the past decade, they have pioneered the local game dev scene with the ambition of becoming the regional leader. They develop using Unreal Engine. Notable titles include Scars Above (a 3rd-person sci-fi shooter) and the development of Clive Barker’s Hellraiser: Revival (a first-person action horror survival game) and an unannounced AAA title based on a famous, beloved IP. The company works with teams across 3 offices and in 16+ countries, operating in collaboration with Saber Interactive.
Role Responsibilities
- Collaborate with the Art Director, Design, Tech and Art Leads to align production with Art Direction and project priorities.
- Work closely with the Level Design Lead from initial ideas through blockout and final polished delivery, ensuring gameplay, technical and art direction goals are met.
- Act as the Environment Art point of contact across the project, representing the discipline in reviews, meetings and contributing to key features and cross-functional deliveries.
- Guide Environment Art production across the full pipeline, from blockout and concept interpretation through lookdev, asset creation, set dressing and final in-game delivery.
- Develop and present lookdev proposals, art documentation, style guides and visual solutions that support Art Direction and project goals.
- Resolve challenging visual and technical areas, ensuring concept intent is maintained while delivering functional and visually consistent in-game environments.
- Own the quality of the team's output, providing regular and timely feedback and approvals throughout production to ensure the required visual quality is achieved.
- Test and iterate on levels in lookdev and in-game, regularly play builds, and identify visual, material and performance issues.
- Establish and continuously improve Environment Art pipelines, workflows and technical standards, including technical documentation and art guidelines.
- Work with Tech Art and Rendering to resolve technical issues, manage materials/shaders and improve tools and workflows.
- Manage outsource teams and their delivery, ensuring quality and alignment with project requirements.
- Lead, mentor and support the Environment Art team through clear direction, feedback, 1:1s and coaching.
- Plan and schedule the team's work with the Producer, including estimates, priorities, task and level distribution, capacity, risks and scope, and monitor progress against the planned roadmap.
- Collaborate with HR on recruitment, team structure and performance-related decisions, including promotions and role changes based on individual performance and project needs.
Mandatory Qualifications
- Native or fluent English speaker.
- Experience building and leading a world-class Environment art team on a project where environments are central to the game experience and achieved the highest quality standards.
- Experience working with outsource teams.
- Strong understanding of art, architecture and Level Design and its principles.
- Strong knowledge of 3D software such as 3ds Max, Maya, Blender and ZBrush.
- Strong understanding of PBR workflows and texturing software such as Substance Designer and Substance Painter.
- Strong experience with Unreal Engine 5 and environment workflows.
- Experience creating photorealistic, game-ready environments, including set dressing and beautification.
- Experience creating and maintaining art style guides and technical documentation and guidelines.
Preferred Qualifications
- Experience working as a lead as part of a larger team of environment artists.
- Strong painting skills for providing artistic feedback.
- Deep knowledge of standard UE5 technologies such as Nanite and Lumen.
Compensation and Benefits
- Competitive industry-standard salary.
- Hybrid work model with options for regular office attendance or remote work.
- Referral program for hiring.
Health and Stamina
- Flexible working hours.
- 25 days of vacation.
- Company-wide annual leave in January.
- Short-term sick leave, additional remote days, and time off for significant life events (births, weddings, bereavement).
- A month of 4-hour workdays for staff returning from maternity leave.
Professional Development
- Ongoing education and training (conferences, classes, workshops, courses).
- Opportunity to work with top talents and senior professionals.
Workplace Perks
- Premium private medical insurance.
- Team-building and team-bonding events.
- Participation in startup, tech, and gaming ecosystem events.
- Fitness support (allowances for gym/pool/sport activities).
- Office refreshments (coffee, fruits, snacks).
- Merch and gifts.