About the role
Role Overview
Elsewhere Entertainment is seeking a Senior (or above) Environment Artist - Terrain to join the development of a new IP. The role focuses on creating large-scale, immersive, cohesive, and purposeful environments that support gameplay, narrative, and visual direction.
Responsibilities
- Contribute to the ideation of large spaces through research, written descriptions, and visual references.
- Create and refine large-scale terrain using engine tools and external sculpting software, shaping mountains, valleys, cliffs, and natural landforms to support gameplay and visual direction.
- Generate and refine heightmaps, splat maps, and mask data to ensure clean topology and efficient world composition.
- Use procedural tools and LiDAR-based samples to build seamless landscapes while maintaining artistic control and cohesion.
- Collaborate with level designers to ensure terrain supports traversal, combat spaces, sightlines, and overall gameplay flow.
- Partner with foliage, biome, lighting, and environment artists to ensure cohesive integration with vegetation, architecture, and atmosphere.
- Contribute to terrain workflow documentation, best practices, and continuous improvement of landscape pipelines and toolsets.
Required Qualifications
- Strong portfolio demonstrating experience and interest in 3D terrain and world creation.
- Professional experience contributing to environment or world terrain development in AAA or comparable game development contexts.
- Strong artistic and design skills, including a keen eye for composition, color theory, and visual storytelling.
- Proficiency in industry-standard terrain modeling software like Gaia or World Creator.
- Experience working in modern game engines with an understanding of performance considerations such as budgets and memory constraints.
- Ability to approach challenges from artistic, production, and technical perspectives.
- Ability to communicate visual ideas clearly, including through sketches or traditional media.
- Ability to work effectively in collaborative team environments.
- Ability to adapt to evolving project needs and shifting priorities.
Bonus Qualifications
- Experience developing or working with procedural workflows (e.g., Houdini or similar tools).
- Experience working with QGIS or other LiDAR-based terrain processing tools.
- Experience with photogrammetry or related scanning workflows.
Working Conditions
- Locations: Warsaw, Poland or Malmo, Sweden.
- Schedule: Onsite work schedule of four days per week.
- Note: Work arrangements may change at the company's discretion to meet business needs.
Company Culture and Values
- Commitment to inclusivity, mutual respect, thoughtfulness, empathy, professionalism, and collaboration.
- Focus on creating iconic, innovative, and engaging entertainment experiences for a global player community.
- Encouragement for women and members of under-represented groups to apply regardless of meeting every listed qualification.