About the role
Company Overview
Mad Head Games is a creator of action games for PC and consoles. The company has pioneered the local game dev scene for over a decade and aims to become a regional game dev leader. Current projects include the 3rd-person sci-fi shooter Scars Above, the first-person action horror survival game Clive Barker’s Hellraiser: Revival, and an unannounced AAA title set in a famous and beloved IP. The company operates in offices in Novi Sad, Belgrade, and Sarajevo, with remote work options available. They operate in collaboration with Saber Interactive.
Responsibilities
- Collaborate with the Art Director, Design, Tech, and Art Leads to align production with Art Direction and project priorities.
- Work closely with the Level Design Lead from initial ideas through blockout and final polished delivery, ensuring gameplay, technical, and art direction goals are met.
- Act as the Environment Art point of contact across the project, representing the discipline in reviews, meetings, and contributing to key features and cross-functional deliveries.
- Guide Environment Art production across the full pipeline, from blockout and concept interpretation through lookdev, asset creation, set dressing, and final in-game delivery.
- Develop and present lookdev proposals, art documentation, style guides, and visual solutions that support Art Direction and project goals.
- Resolve challenging visual and technical areas, ensuring concept intent is maintained while delivering functional and visually consistent in-game environments.
- Own the quality of the team's output, providing regular and timely feedback and approvals throughout production to ensure the required visual quality is achieved.
- Test and iterate on levels in lookdev and in-game, regularly play builds, and identify visual, material, and performance issues.
- Establish and continuously improve Environment Art pipelines, workflows, and technical standards, including technical documentation and art guidelines.
- Work with Tech Art and Rendering to resolve technical issues, manage materials/shaders, and improve tools and workflows.
- Manage outsource teams and their delivery, ensuring quality and alignment with project requirements.
- Lead, mentor, and support the Environment Art team through clear direction, feedback, 1:1s, and coaching.
- Plan and schedule the team's work with the Producer, including estimates, priorities, task and level distribution, capacity, risks, and scope, and monitor progress against the planned roadmap.
- Collaborate with HR on recruitment, team structure, and performance-related decisions, including promotions and role changes based on individual performance and project needs.
Candidate Requirements
- Native or fluent English speaker.
- Experience building and leading a world-class Environment art team on a project where environments are central to the game experience and achieved the highest quality standards.
- Experience working with outsource teams.
- Strong understanding of art, architecture, and Level Design and its principles.
- Strong knowledge of 3D software such as 3ds Max, Maya, Blender, and ZBrush.
- Strong understanding of PBR workflows and texturing software such as Substance Designer and Substance Painter.
- Strong experience with Unreal Engine 5 and environment workflows.
- Experience creating photorealistic, game-ready environments, including set dressing and beautification.
- Experience creating and maintaining art style guides and technical documentation and guidelines.
Preferred Qualifications
- Experience working as a lead as part of a larger team of environment artists.
- Strong painting skills for providing artistic feedback.
- Deep knowledge of standard UE5 technologies such as Nanite and Lumen.
Benefits and Perks
- Competitive industry-standard salary.
- Hybrid work model with options for regular office attendance or remote work.
- Referral program.
- Flexible working hours.
- 25 days of vacation.
- Additional leave: company-wide annual leave in January, short-term sick leave, additional remote days, and time off for significant life events (childbirth, wedding, bereavement).
- 4-hour workdays for one month for employees returning from maternity leave.
- Ongoing education and training (conferences, classes, workshops, courses).
- Opportunity to work with senior professionals and teams.
- Upbeat workplace environment.
- Collaboration with international teams across 16+ countries.
- Professional connection with Saber Interactive (Space Marine, Warhammer, WWZ developers).
- Premium private medical insurance.
- Team-building events and personalized team-bonding.
- Involvement in startup, tech, and gaming ecosystems.
- Fitness support (gym/pool/sport allowances).
- In-office coffee, fruits, and snacks.
- Merch and gifts.