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IW
Location
Los Angeles, California
Experience
Senior
Posted
Aug 18, 2026
Type
Contract · On-site

About the role

Mission

Infinity Ward is seeking a talented and passionate Principal Engineer to oversee game systems development. The ideal candidate will have functioned as a generalist with industry experience in core engine architecture. The primary focus is at the systems and engine level, working with other members of the team (including Designers, Animators, Artists and other Engineers) to achieve phenomenal results.

Employment Terms

  • Position Type: Temporary (estimated 6 months).
  • Location: Woodland Hills office.
  • Work Schedule: Onsite, five days per week.
  • Note: Work arrangements may change at the company's discretion to meet business needs.

Responsibilities

  • Design and implement cutting edge core systems that either provide new functionality or improve the efficiency of the existing code base.
  • Research areas of improvement; push the limits of what Call of Duty can accomplish.
  • Collaborate with other engineers and content creators on technical design and feature roll out.
  • Support memory budgeting, performance analysis and optimization work.
  • Review the work of other engineers and provide mentorship.

Requirements

  • 15+ years of systems or engine development experience.
  • Contributed significantly to the development of one or more shipped games.
  • Excellent debugging and performance analysis skills.
  • Experience architecting and debugging threaded systems.
  • Deep knowledge of C++ programming and practices.
  • Excellent problem solving and analytics skills.
  • Self-motivated, ability to work independently and efficiently under deadlines.

Preferred Qualifications (Pluses)

  • Strong 3D math and algebra skills.
  • Experience contributing code toward a bespoke internal game engine.
  • Experience with asset pipeline, and associated runtime memory and streaming technology.
  • Experience with game networking techniques.
  • Experience with multi-platform development, including PC, Xbox, and PlayStation.
  • Working in and extending an established code base.

Compensation

  • Annual Base Pay Range: $171,100.00 - $316,576.00 (U.S. standard).
  • Incentive Compensation: Employees in this role may be eligible for incentive compensation (not guaranteed).
  • Negotiation: New hire compensation is negotiable.

Benefits

  • Medical, dental, and vision insurance.
  • Health savings account (HSA) or health reimbursement account (HRA).
  • Healthcare and dependent care spending accounts.
  • Life and AD&D insurance.
  • Disability insurance.
  • 401(k) with Company match.
  • Tuition reimbursement and charitable donation matching.
  • Paid time off: Holidays, vacation, sick time, floating holidays, compassion/bereavement leave, and parental leave.
  • Mental health and wellbeing programs, fitness programs, and free/discounted games.
  • Voluntary benefits: Supplemental life and disability, legal service, ID protection, and rental insurance.
  • Relocation assistance (if geographic relocation is required by the Company).
  • Note: Eligibility to participate in benefits may vary for temporary full-time employees.

Company Information

Activision Blizzard, Inc. is a leading interactive entertainment company with operations across North America, Europe, and Asia. Portfolio includes Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, Guitar Hero, Skylanders, World of Warcraft, Overwatch, Diablo, Candy Crush, and Bubble Witch. The company is committed to creating an inclusive, diverse environment and welcomes applicants from all backgrounds.

IW

Infinity Ward

Games & Interactive
Open roles
7
Founded
2002
Employees
201-500
Location
5 offices