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LOG
Location
Melbourne, Victoria
Experience
Mid · Senior
Posted
12 days ago
Type
Contract · Remote

About the role

Job Details: Engineer

Contract Terms:

  • Full-time, maximum term, 18-month contract.
  • Possibility of ongoing employment.
  • Remuneration: $90k - $120k p.a. AUD (excluding superannuation), pro rata based on contract length.

Requirements:

  • 5+ years role-relevant professional experience working on commercially released videogame/s.
  • Videogame development experience using C++ in Unreal Engine.
  • Experience in designing, implementing and optimising rendering systems for performance, memory efficiency, and scalability across PC and console hardware.
  • Confident knowledge of coding processes, standards and methodologies.
  • Demonstrable ability to architect and implement clean and concise APIs.
  • Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • A passion for motivating, inspiring, mentoring and educating fellow team members.

Responsibilities:

  • Implement game features and integrate engine features to support gameplay.
  • Ensure features work on multiple platforms.
  • Work independently to complete assigned projects with limited supervision.
  • Contribute experience to continuously improving the Engineering department regarding work methodology, communication and culture.
  • Collaborate with the team to design and build features and architectures for new systems, and maintain/improve current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance regarding errors, problems, or questions.
  • Profiling and debugging CPU and GPU workloads to reduce hitching and ensure performance budgets are met on PC and console hardware.
  • Document technology implementation details.
  • Mentor more junior engineers.
  • Remain up to date on cutting edge tech relevant to expertise.

Application Process:

  • Send cover letter and up-to-date CV to engineer.job@leagueofgeeks.com.
  • Cover letter requirement: 250 words or less describing a formative lesson learned in programming video games and why it is significant.
  • Requests for ongoing remote work must be disclosed in the cover letter.

Job Details: 2D Artist

Contract Terms:

  • Full-time, maximum term, 15-month contract.
  • Possibility of extension.
  • Remuneration: $75k - $90k p.a. AUD annually, pro rata based on contract length.

Requirements:

  • 3+ years in a relevant role in the games industry, with at least one commercially released game.
  • Skilled, professional illustrator with understanding of colour theory, composition, lighting, and visual design.
  • 2D art generalist proficient in UI art, motion graphics, concept art, finished game assets, and social media assets.
  • Experience working in and with game engines (Unreal, Unity, Godot).
  • Proficiency in 2D editing and illustration software (Photoshop, Illustrator, or equivalents).
  • Commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.

Responsibilities:

  • Create sprite assets in the game-style.
  • Deploy sprites and help build levels using Unreal.
  • Concept, design and deploy game interfaces and user experiences.
  • Create concept and key art assets.
  • Create social media assets.
  • Help with animation and particle VFX.

Application Process:

  • Send cover letter, up-to-date CV and folio with work examples to 2Dartist.job@leagueofgeeks.com.
  • Cover letter requirement: 250 words or less on your perspective on 2D video-game assets as a means of visual uniqueness.

General Benefits (All Positions)

  • Weekly bring-your-dog-to-work day.
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer Holidays Family Picnic and Winter Feast.
  • Melbourne International Games Week attendance.
  • Located in Melbourne, Australia.

Working Conditions:

  • Current work-from-home model.
  • Return to studio planned for October 2026.
  • Post-return structure: three days in-studio, two days optional WFH.
  • Until return to studio, roles can be held remotely (Australia only).
  • All interview stages take place via video conference.

General Application (Something Else)

  • For applicants without a specific listed opening.
  • Requirements: Thoroughness, high attention to detail, excellent communication, creative collaboration, teamwork, and commitment to an inclusive environment.
  • Bonus Points: Demonstrable design/aesthetic sensibilities and 3+ years professional experience.
  • Application: Send cover letter, CV, and folio to careers@leagueofgeeks.com.
  • Relocation assistance is available for the perfect applicant.
LOG

League of Geeks

Games & Interactive
Open roles
2
Founded
2011
Employees
1-10
Location
Melbourne, Victoria, Australia