About the role
Job Details: Engineer
Contract Terms:
- Full-time, maximum term, 18-month contract.
- Possibility of ongoing employment.
- Remuneration: $90k - $120k p.a. AUD (excluding superannuation), pro rata based on contract length.
Requirements:
- 5+ years role-relevant professional experience working on commercially released videogame/s.
- Videogame development experience using C++ in Unreal Engine.
- Experience in designing, implementing and optimising rendering systems for performance, memory efficiency, and scalability across PC and console hardware.
- Confident knowledge of coding processes, standards and methodologies.
- Demonstrable ability to architect and implement clean and concise APIs.
- Knowledge of the game development process from start to finish.
- Excellent communication, creative collaboration and teamwork skills.
- Attentive to detail, thorough and shows strong game design sensibilities.
- A commitment to working in a professional, inclusive and supportive environment.
- Ability to work independently; managing time, task lists and workflow with ease.
- A passion for motivating, inspiring, mentoring and educating fellow team members.
Responsibilities:
- Implement game features and integrate engine features to support gameplay.
- Ensure features work on multiple platforms.
- Work independently to complete assigned projects with limited supervision.
- Contribute experience to continuously improving the Engineering department regarding work methodology, communication and culture.
- Collaborate with the team to design and build features and architectures for new systems, and maintain/improve current systems.
- Identify, call out, and fix workflow, pipeline and technology problems.
- Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
- Provide technical assistance regarding errors, problems, or questions.
- Profiling and debugging CPU and GPU workloads to reduce hitching and ensure performance budgets are met on PC and console hardware.
- Document technology implementation details.
- Mentor more junior engineers.
- Remain up to date on cutting edge tech relevant to expertise.
Application Process:
- Send cover letter and up-to-date CV to engineer.job@leagueofgeeks.com.
- Cover letter requirement: 250 words or less describing a formative lesson learned in programming video games and why it is significant.
- Requests for ongoing remote work must be disclosed in the cover letter.
Job Details: 2D Artist
Contract Terms:
- Full-time, maximum term, 15-month contract.
- Possibility of extension.
- Remuneration: $75k - $90k p.a. AUD annually, pro rata based on contract length.
Requirements:
- 3+ years in a relevant role in the games industry, with at least one commercially released game.
- Skilled, professional illustrator with understanding of colour theory, composition, lighting, and visual design.
- 2D art generalist proficient in UI art, motion graphics, concept art, finished game assets, and social media assets.
- Experience working in and with game engines (Unreal, Unity, Godot).
- Proficiency in 2D editing and illustration software (Photoshop, Illustrator, or equivalents).
- Commitment to working in a professional, inclusive and supportive environment.
- Ability to work independently; managing time, task lists and workflow with ease.
- Detail sensitivity, proven aesthetic eye and strong design sensibilities.
- Excellent communication, creative collaboration and teamwork skills.
Responsibilities:
- Create sprite assets in the game-style.
- Deploy sprites and help build levels using Unreal.
- Concept, design and deploy game interfaces and user experiences.
- Create concept and key art assets.
- Create social media assets.
- Help with animation and particle VFX.
Application Process:
- Send cover letter, up-to-date CV and folio with work examples to 2Dartist.job@leagueofgeeks.com.
- Cover letter requirement: 250 words or less on your perspective on 2D video-game assets as a means of visual uniqueness.
General Benefits (All Positions)
- Weekly bring-your-dog-to-work day.
- Talent development, mentorship and support.
- Regular self-directed professional development days.
- Flexible work arrangement opportunities and family-friendly considerations.
- Menstrual, Menopause and Parental leave.
- Sustainable working hours, environment and life-work balance.
- Friday afternoon team social events.
- Annual Summer Holidays Family Picnic and Winter Feast.
- Melbourne International Games Week attendance.
- Located in Melbourne, Australia.
Working Conditions:
- Current work-from-home model.
- Return to studio planned for October 2026.
- Post-return structure: three days in-studio, two days optional WFH.
- Until return to studio, roles can be held remotely (Australia only).
- All interview stages take place via video conference.
General Application (Something Else)
- For applicants without a specific listed opening.
- Requirements: Thoroughness, high attention to detail, excellent communication, creative collaboration, teamwork, and commitment to an inclusive environment.
- Bonus Points: Demonstrable design/aesthetic sensibilities and 3+ years professional experience.
- Application: Send cover letter, CV, and folio to careers@leagueofgeeks.com.
- Relocation assistance is available for the perfect applicant.