About the role
Company Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The company fosters a community that connects across the globe, prioritizing creativity, new perspectives, and innovation.
Program Overview
The EA SPORTS SE Academy is a unique, full-time, permanent program designed to accelerate growth for Software Engineers. The 2027 cohort begins in May 2027, based in Orlando, Florida.
Year 1 Structure
- Immersive Onboarding: A three-week experience consisting of two weeks in-person at the Vancouver campus and one week at the local studio (Orlando or Vancouver). EA SPORTS covers round-trip travel expenses for the Vancouver portion.
- Development Integration: After onboarding, participants transition into a permanent full-time Software Engineer role within an EA SPORTS development team.
- Learning & Development: Ongoing technical training through monthly cohort-based sessions covering disciplines including Systems, Gameplay, Animation, UI, and Rendering.
Post-Year 1
Participants continue in their permanent roles within their development teams, applying skills to world-class games while maintaining access to the EA SPORTS Academy alumni network and professional development opportunities.
Responsibilities
- Participate in monthly learning modules throughout the first year.
- Collaborate with designers, content creators, and software engineers to deliver features for cross-platform games.
- Write clear and estimable technical design specifications.
- Use C/C++ to ship tested and high-quality technical implementations that meet design requirements.
- Follow best practices to maximize game performance across multiple devices and platforms.
Qualifications
- B.Sc. or M.Sc. in Computer Science, or equivalent training and professional experience.
- Proficiency in C++ programming.
- Demonstrated knowledge of good software engineering practices.
- Strength working in a collaborative team environment.
- Experience solving challenging engineering problems with creative technical solutions.
- Willingness to participate in professional development activities to stay current on industry knowledge, principles, and solutions.
- Preferred Skills: 1+ years of experience with another programming language (C# or Java) and/or platforms (mobile, game consoles).
Logistics and Requirements
- Must be available for a start date in May 2027.
- Required to be onsite in Orlando for orientation at the Tiburon studio.
- Must be available to travel to the EA Vancouver studio in British Columbia, Canada.
- Position transitions into a full-time hybrid role based out of Orlando.
Benefits and Culture
Electronic Arts employs a holistic approach to wellness, supporting a balanced life through:
- Healthcare coverage and mental well-being support.
- Retirement savings programs.
- Paid time off and family leaves.
- Complimentary games.
- Opportunities for growth and mentorship within a creative and inclusive environment.
Equal Opportunity Employer
Electronic Arts is an equal opportunity employer. Employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. The company considers qualified applicants with criminal records in accordance with applicable law and provides workplace accommodations for disabilities as required.