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ELEC

Software Developer (Engine Performance) - Battlefield

Electronic Arts
Location
Montreal, Quebec
Experience
Senior
Posted
16 days ago
Type
Permanent · On-site

About the role

Company Overview

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The company fosters a community that connects across the globe, where creativity thrives, new perspectives are invited, and ideas matter. The team is dedicated to making play happen.


Role Overview

The Engine Systems Performance team is seeking an experienced engineer to understand complex technical changes, diagnose issues across projects and code branches, and investigate performance problems to identify root causes. The role involves partnering with developers across the full production pipeline—including engineering, production, design, and art—to ensure games and development workflows are performant, scalable, and reliable. Work in this role will directly impact the player experience across multiple projects and initiatives within the Battlefield franchise.


Skills & Requirements

  • 5+ years of programming experience in C++, with a deep understanding of the language, best practices, and architectural considerations.
  • Excellent problem-solving skills and a service-oriented mindset.
  • Strong communication skills, with the ability to work effectively with both technical and non-technical partners across development and leadership teams.
  • Expertise in concurrency, memory management, and performance optimization.
  • Proven experience developing for multiple devices, including consoles and varying hardware configurations.
  • Experience working with large codebases and multi-product development environments.
  • Demonstrated ability to lead complex, cross-domain investigations to identify and resolve technical issues.
  • Experience working with game engines such as Unreal, Unity, or Frostbite is preferred.
  • Bonus: Familiarity with profiling tools such as PIX, Superluminal, or Tracy Profiler.

Responsibilities

  • Collaborate with the Performance team and broader Engine organization to define and achieve goals for your domain or area of ownership.
  • Provide technical leadership, mentorship, and guidance to other Software Engineers.
  • Analyze game performance using a variety of systems and tools, identifying and communicating areas of concern.
  • Lead root cause analysis for performance issues and propose effective mitigation strategies and solutions.
  • Partner with game code and content developers to debug and optimize performance bottlenecks identified during development and testing.
  • Review technical design documents to identify potential performance risks and recommend alternative implementations.
  • Identify opportunities to improve testing, tooling, and workflows for more effective triage, reporting, and performance analysis.
  • Adapt and evolve existing tools to support new features, platforms, and problem spaces.

Benefits and Workplace Environment

Electronic Arts values adaptability, resilience, creativity, and curiosity. The company provides leadership that encourages potential, learning, and experimentation.

  • Wellness Approach: A holistic approach to benefits programs emphasizing physical, emotional, financial, career, and community wellness.
  • Support: Packages are tailored to meet local needs and may include:
    • Healthcare coverage
    • Mental well-being support
    • Retirement savings
    • Paid time off
    • Family leaves
    • Complimentary games

Equal Opportunity Employment

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. The company considers qualified applicants with criminal records in accordance with applicable law and makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

ELEC

Electronic Arts

Games & Interactive
Open roles
80
Founded
1982
Employees
10001+
Location
2 offices