About the role
Responsibilities
- Refine animations as needed to get the best quality animation within the timeline.
- Deliver high quality motion capture cleanup and key-framed animations with an emphasis on realism and emotion.
- Collaborate with leads in a dailies style critique environment, find optimal solutions, and address basic issues as they arise.
- Collaborate supervisor, lead, and the rest of the team, in the creation of outstanding cinematic experiences.
- Contribute to the enhancement of the animation pipeline.
- Working with Face solving technology and facial animation techniques such as Faceware.
- Understanding of animation implementation in a game engine, including the ability to troubleshoot issues.
- Write high-quality, well-formatted documentation for animators and other technical artists to easily reference.
Requirements
- Experience: Minimum of 3-5 years of experience in Games, Cinematics, or VFX with a robust portfolio showcasing expertise in hyper-realistic Facial and Body animation.
- Technical Skills:
- Strong facial animation skills and performance-driven animation abilities.
- High-level experience cleaning and polishing performance capture data.
- Strong ability to animate hard surface objects and non-human characters or objects.
- Strong understanding of cinematic systems and scripted narrative gameplay.
- Experience animating cinematics for video games.
- Proficient with motion-capture, performance-capture, and hand-keyed animation workflows.
- Software Proficiency:
- Highly skilled in Maya and MotionBuilder.
- Knowledge and experience in Faceware or similar programs.
- Game Engine Experience: Familiarity with game engines, such as Unreal, Unity or bespoke engines.
- Personal Attributes: Passionate about storytelling and games.
Benefits & Compensation
- Salary: $70,000–$110,000 per year. Range depends on experience, education, and qualifications.
- Contract Details: Initial 3–4 week contract, with a strong likelihood of extension for up to one year based on project needs, performance, and business requirements.
Additional Information
- Location: Onsite in Los Angeles, California.
- Start Date: Late September 2026.