About the role
Role Summary
Join the Animation Department at Insomniac Games and gain hands-on experience creating animation rigs that help bring characters and game worlds to life. As a Character Rigging Intern, you will work alongside experienced artists to create and improve rigs for in-game props, clothing, vehicles, and characters. You will collaborate with members of other departments to support rig implementation and learn how rigging contributes to animation and game production. Throughout the internship, you will receive mentorship from senior members of the Rigging and Animation team, develop your artistic and technical skills, and gain practical experience with the tools and techniques used in game development.
What You’ll Be Doing
- Create simple animation rigs for in-game props, clothing, vehicles, and characters to support game development.
- Support the animation team with rigging tasks, including troubleshooting and bug fixing.
- Collaborate with members of other departments to implement rigs and support animation workflows.
- Learn and apply new rigging techniques and tools that help bring characters to life.
- Work alongside the Rigging and Animation team to develop and refine rigs while gaining hands-on experience with game production techniques.
- Strengthen your technical, creative, and collaborative skills through guidance and mentorship from experienced team members.
Requirements
- Currently pursuing a Bachelor's degree working towards Character Rigging. Computer Science majors with rigging experience will also be considered.
- Expected graduation date between May 2026 and December 2029 from an accredited university.
- Ability to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd.
- Must be available for the entire 12-week internship period.
- A creative, self-motivated, and responsible approach to learning and completing assigned work.
- Passion for video games and animation, with an interest in character rigging and game development.
- Must be authorized to work for any employer in the United States and not require work visa sponsorship now or in the future.
Preferred Qualifications
- Six to twelve months of related experience and/or training is beneficial but not required for currently enrolled students.
- Python skills.
- Previous experience with Maya.
Compensation and Additional Information
- Pay Rate: Fixed hourly rate of $36.50 USD.
- Pay Factors: Based on competitive benchmarking data for the market and geographic location, hybrid working policy, and individual job-related factors including knowledge, skills, and experience.
- Relocation: Assistance is available for eligible candidates.
- Background Checks: Sony Interactive Entertainment conducts background checks at the offer stage for all new employees, which may include criminal background checks. Personal information will be processed to support these checks in accordance with the Candidate Privacy Notice.