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IG7

Character TD

Insomniac Games
Location
Burbank, California
Experience
Senior
Posted
Sep 1, 2026
Type
Contract · Remote

About the role

Job Details

  • Role: Senior Facial Character TD (CONTRACT)
  • Location: United States, Remote
  • Employment Type: Temporary engagement through staffing partner, Yoh Enterprise Solutions.

Role Overview

The Senior Facial Character TD is responsible for authoring effective FACS shapes from scratch for human and non-human characters, collaborating on high-fidelity facial animation rigs, and participating in facial research and development efforts. The role requires an expert understanding of FACS, facial anatomy, and cutting-edge facial technology.


Essential Duties and Responsibilities

  • Expert level understanding of FACS and facial anatomy for cutting edge application to facial animation technology.
  • Expert proficiency in sculpting FACS shapes using deformers and/or sculpting tools for human and non-human characters.
  • Expert understanding of facial skeletal and muscle anatomy.
  • Collaborate with animation, character art, and engineering teams to produce high quality face rigs.
  • Author rigging systems to augment or support blendshape-based facial rigs.
  • Author high quality photorealistic facial rigs based on FACS using blendshapes.
  • Collaborate with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine.
  • Contribute to automated tools and workflows for runtime optimization.
  • Contribute to tools for ingesting 3rd party facial rigs.
  • Process and clean 3D or 4D scan data from FACS sessions.
  • Maintain knowledge of state-of-the-art approaches to facial rigging for photorealistic characters in film and games.
  • Apply strong understanding of facial shape transfer techniques and implement shape transfer pipelines.
  • Contribute to tools for authoring and editing facial rigs (Python/PyQt/PySide).
  • May be asked to direct actors through FACS during facial acquisitions.
  • May ingest and integrate facial assets from 3rd parties.
  • May be expected to maintain relationships and provide feedback to external vendors.
  • Perform other duties as assigned.

Supervisory Responsibilities

  • No direct supervisory duties.
  • Mentoring other TDs regarding facial mechanics, rigging, sculpting, or solving techniques.

Qualifications and Skills

  • Technical Skills:
    • Expert-level experience with Maya.
    • Experience sculpting details with ZBrush, Mudbox, or comparable tools.
    • Experience processing scan data with Wrap 3D/4D or comparable.
    • Experience with deformation transfer workflows.
    • Preferred: Experience working with faces for real-time applications (Unity, Unreal, or other).
    • Proficient in Python, PyQt, and PySide for tools development.
  • Other Skills:
    • Strong understanding of state-of-the-art approaches to authoring photorealistic faces for film or games.
    • Strong understanding of FACS, facial anatomy, and ability to identify primary action units on sight.
    • General understanding of current approaches to facial performance capture and solving.
    • Knowledge of modern scanning techniques including 4D scanning.
    • Passion for achieving highest quality detail through iteration and refinement.
    • Ability to think outside the box to achieve realistic solutions or optimize runtime performance.
    • Passion for collaborating and sharing knowledge across teams.

Compensation and Benefits

  • Base Pay: $80 - $80 USD per hour.
  • Factors: Individual base pay range may vary based on job-related factors including knowledge, skills, experience, and location.
  • Benefits: Eligible for medical, dental, and vision offerings.

Background Checks

Sony Interactive Entertainment conducts background checks at the offer stage for all new employees, which may include criminal background checks.

IG7

Insomniac Games

Games & Interactive
Open roles
41
Founded
1994
Employees
201-500
Location
2 offices