Back to all jobs
PCF

Character Artist

People Can Fly
Location
Warsaw, Masovian Voivodeship
Experience
Senior
Posted
23 days ago
Type
Permanent · Remote

About the role

Company Description

  • The role is open to candidates only from the game industry who are based in Europe.
  • People Can Fly is one of the leading independent AAA game development studios with international teams in Poland, the UK, Ireland, the US, and Canada.
  • Founded in 2002, the studio has worked on titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders.
  • The studio is highly experienced in Unreal Engine development.
  • Current projects include Gears of War: E-Day (collaboration with Microsoft), Project Echo (for KRAFTON), and Lost Rift (in-house original IP), alongside VR and unannounced projects.

Responsibilities

Maintain artistic direction and quality

  • Produce high-quality character, creature, and props suitable technically and artistically with the project's universe and visual direction.
  • Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.

Production/Deadline

  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Bug Fixing and describing R&D case studies in the knowledge base.

Feedback

  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Provide feedback and improvement to visual quality.

Collaboration/communication

  • Knowledge sharing.
  • Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.
  • Occasionally support new hires onboarding process.

Other artistic specificity

  • Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations.
  • Tuning (or creating) surface shaders for in-game characters.

Qualifications

  • A strong portfolio showcasing character modeling and texturing skills.
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
  • Ability to create believable characters that are full of life and personality.
  • Ability to create high poly and low poly models as well as textures.
  • Strong organic modeling skills (human faces, clothing, believable creatures).
  • Ability to create complex creature types from bipeds to quadrupeds and beyond.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms.
  • Strong hard-surface modeling skills (armor, weapons).
  • Experience with PBR based shaders.
  • Experience working with Unreal Engine.
  • Adaptive.
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.

Software

  • Maya/Max/Modo/Blender
  • ZBrush
  • Marvelous Designer
  • Substance Painter
  • Photoshop

Additional Information

UK

  • Private medical healthcare (Vitality) and BUPA dental insurance for employees and their families.
  • Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions for members and their dependents.
  • Personal development opportunities and global environment.
  • Creative team environment.

Poland

  • Private medical healthcare including dental treatment (Signal Iduna).
  • MultiSport card for employees and family members or friends.
  • Free library with a wide range of games and books.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions for members and their dependents.
  • Personal development opportunities and global environment.
  • Creative team environment.

Job Details

  • Role: Principal Character Artist
  • Type: Full-time
  • Project: Florence
  • Department: Art
  • Location: PL, Warsaw (Remote/Hybrid)
PCF

People Can Fly

Games & Interactive
Open roles
8
Founded
2002
Employees
201-500
Location
8 offices