About the role
Company Description
- The role is open to candidates only from the game industry who are based in Europe.
- People Can Fly is one of the leading independent AAA game development studios with international teams in Poland, the UK, Ireland, the US, and Canada.
- Founded in 2002, the studio has worked on titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders.
- The studio is highly experienced in Unreal Engine development.
- Current projects include Gears of War: E-Day (collaboration with Microsoft), Project Echo (for KRAFTON), and Lost Rift (in-house original IP), alongside VR and unannounced projects.
Responsibilities
Maintain artistic direction and quality
- Produce high-quality character, creature, and props suitable technically and artistically with the project's universe and visual direction.
- Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.
Production/Deadline
- Produce work within specifications and maintain workflow pipelines within given deadlines.
- Bug Fixing and describing R&D case studies in the knowledge base.
Feedback
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Provide feedback and improvement to visual quality.
Collaboration/communication
- Knowledge sharing.
- Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
- Occasionally support leads and HR collaboration in recruitment efforts.
- Occasionally support new hires onboarding process.
Other artistic specificity
- Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations.
- Tuning (or creating) surface shaders for in-game characters.
Qualifications
- A strong portfolio showcasing character modeling and texturing skills.
- Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
- Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
- Ability to create believable characters that are full of life and personality.
- Ability to create high poly and low poly models as well as textures.
- Strong organic modeling skills (human faces, clothing, believable creatures).
- Ability to create complex creature types from bipeds to quadrupeds and beyond.
- Artistically interpret concepts or creatively push beyond an initial ideation.
- Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms.
- Strong hard-surface modeling skills (armor, weapons).
- Experience with PBR based shaders.
- Experience working with Unreal Engine.
- Adaptive.
- Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.
Software
- Maya/Max/Modo/Blender
- ZBrush
- Marvelous Designer
- Substance Painter
- Photoshop
Additional Information
UK
- Private medical healthcare (Vitality) and BUPA dental insurance for employees and their families.
- Gympass for employees and family members.
- Online Polish and English language classes.
- Access to the pension scheme.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions for members and their dependents.
- Personal development opportunities and global environment.
- Creative team environment.
Poland
- Private medical healthcare including dental treatment (Signal Iduna).
- MultiSport card for employees and family members or friends.
- Free library with a wide range of games and books.
- In-company Polish and English language classes.
- Fresh fruit, snacks, and beverages.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions for members and their dependents.
- Personal development opportunities and global environment.
- Creative team environment.
Job Details
- Role: Principal Character Artist
- Type: Full-time
- Project: Florence
- Department: Art
- Location: PL, Warsaw (Remote/Hybrid)