About the role
Role Overview
As a Senior 3D Character Artist, you will take ownership of character art within a small game team, combining hands-on 3D work with shaping how characters are created and delivered. You will serve as the main in-house character artist, working closely with colleagues to develop characters and their visual language, including technical implementation and the coordination of external art production.
Responsibilities
- Create stylized 3D characters and creatures from sculpting and modelling through texturing and into Unity.
- Contribute to character development, customisation, and the project's visual language while ensuring assets meet visual and technical constraints.
- Coordinate external character art production:
- Plan and track work with outsourcing partners.
- Communicate requirements and provide clear, constructive feedback.
- Review deliveries to ensure quality and alignment with the game's direction.
- Work closely with the Art Director, Concept Artists, Animators, Tech Artists, and Producer.
- Help shape the development and delivery processes for character art.
- Contribute to wider project discussions and visual direction.
Qualifications and Requirements
- Experience:
- Proven experience as a 3D Character Artist on shipped games in AAA, AA, or high-end mobile mid-core.
- Experience working with outsourcing partners.
- Experience taking responsibility for work beyond individual assets.
- Technical Skills:
- Fluent in ZBrush, Maya, and Substance Painter.
- Comfortable taking work from creation through to implementation in Unity.
- Strong understanding of character art pipelines including topology, low-poly modelling, and optimisation.
- Soft Skills:
- Strong eye for style and detail.
- Ability to focus time effectively to create high-quality assets without compromising performance.
- Capability to provide clear and constructive feedback and keep work moving towards shared goals.
- Proactive mindset, comfortable sharing perspectives and finding practical solutions for creative and technical requirements.
- Strong collaboration skills with the ability to contribute to the bigger picture.
- Language/Location:
- Professional level of English.
- Currently located in Stockholm, Sweden (relocation support is not provided).
Portfolio Requirements
- Stylized 3D characters demonstrating a strong eye for shape, proportions, detail, and visual style.
- Game-ready characters showing sculpting, modelling, texturing, topology, and optimisation.
- Examples of characters implemented in-engine.
- Lower-poly character work, ideally in the 10–30k polygon range.
Work Environment
- Hybrid working model in the Södermalm studio, Stockholm.
- Required office attendance on Tuesdays and Fridays.
- Flexible work location for remaining days.
- Tools and setup provided for comfortable work.
About Snowprint Studios
- Core Values: Kindness, collaboration, curiosity, and self-leadership.
- Company culture focuses on teamwork, open idea sharing, and sustainable life-work balance.
- Notable titles include Legends of Solgard, Rivengard, and Warhammer 40,000: Tacticus.
- International environment with 50+ coworkers and an English-speaking workplace.
- Commitment to diversity in both game worlds and the workplace.