About the role
Location and Employment
- Location: Shanghai, China
- Employment Type: Contract (Employment contract signed with professional HR service company FESCO Adecco)
Responsibilities
- Responsible for in-game environment and scene level editing art work, building high-quality levels and environmental atmosphere based on planning and visual requirements.
- Integrate and utilize existing art assets, reasonably place scene props, and create immersive and expressive game spaces.
- Optimize scene assets, improve performance while ensuring art quality, and assist in completing the simple production of certain tools or workflow optimization.
- Collaborate with planning, art, programming, and other departments to ensure scene-related requirements are efficiently implemented and fully presented.
- Pay attention to game experience and art effects, and continuously optimize scene performance based on testing and feedback.
- Track industry art development trends, and actively summarize and accumulate excellent level editing methods and workflows.
Qualifications
- Bachelor's degree or above, with 2 or more years of work experience in game project environment art or scene level editing.
- At least 6 months of Unreal Engine 5 (UE5) project scene construction and asset integration experience, capable of independently completing scene layout and atmosphere creation.
- Proficient in common 3D modeling/texturing tools (such as 3ds Max, Maya, Blender, Substance, etc.), with a solid foundation in art and spatial composition abilities.
- Familiar with environment building and asset integration processes of mainstream engines (such as Unity) is preferred.
- Possess performance optimization awareness, able to adjust assets according to requirements to improve delivery quality and operational efficiency.
- Good communication and collaboration skills, able to efficiently coordinate with multiple positions to promote project goals.
- Pay attention to art trends, with continuous learning and self-driven ability.
Preferred Qualifications & Bonus Skills
- 1 or more years of Unreal Engine 5 (UE5) project scene level editing experience or participation in large-scale UE5 game projects.
- Familiar with PBR workflows, level editing tools, or level editors, with experience in related plug-in or tool development.
- Fluent spoken English, capable of reading or writing English technical documents.