About the role
Job Overview
Type: Hybrid
Location: Montreal, Quebec, Canada
Department: Film
Application Period: Speculative for October/November 2026
Responsibilities
Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle, skin as well as any post-simulation sculpting and finaling.
- Create simulation rigs for characters and creatures using Maya, nCloth, nHair, and additional 3rd party and proprietary tools (mid and senior level).
- Execute shots using simulation rigs and deliver finished assets to the Lighting department.
- Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom (mid and senior level).
- Be involved in the development of departmental tools and techniques (mid and senior level).
- Meet schedules and deadlines whilst maintaining the highest standards.
- Present work for review to leads, supervisors, and clients. Follow through with notes and feedback as required.
- Maintain ongoing communication with production and leads regarding schedules and deadlines.
- Continue to become familiar with new tools, software, data, and other related technology.
- Work efficiently as part of a team, or independently, to complete assigned shots.
Mandatory Requirements
- Previous experience in a similar role.
- Previous experience on CG creature projects.
- Thorough knowledge of Maya.
- Experience with dynamic simulation: cloth, hair/fur, feathers, skin, and muscle.
- Experience creating simulation rigs and setups for shows.
- Good problem-solving skills.
- Appreciation of both the aesthetic and technical requirements of the role.
- Good eye for detail.
- Strong work ethic and willingness to be involved in both development and shot execution.
- Ability to work as part of a team in a challenging and deadline-orientated environment.
- Good understanding of pipeline and workflow issues.
- Excellent organizational, communication, and interpersonal skills, with the ability to liaise across departments.
Preferred Qualifications
- Programming or scripting experience.
- Modeling and rigging skills and experience.
- Good understanding of Maya constraints and deformers.
- Experience working under a Unix/Linux systems environment.
- Good eye for visual detail, with the ability to look at reference material and apply it within a simulation environment.
- Good understanding of human and animal anatomy.
Workplace Information
- Accessibility: The Montreal studio has universal access, including step-free entry, accessible toilets, and quiet spaces.
- Inclusion: Committed to an inclusive workplace for everyone, supporting talent across all genders, races, nationalities, religions, ages, abilities, and sexual preferences.
- Application Process: Applications are reviewed manually; no artificial intelligence is used to screen candidates. Accommodations are available for the application process upon request.