Back to all jobs
FRA2
Location
Montreal, Quebec
Experience
Mid · Senior
Posted
Sep 4, 2026
Type
Remote

About the role

Job Overview

Type: Hybrid
Location: Montreal, Quebec, Canada
Department: Film
Application Period: Speculative for October/November 2026


Responsibilities

Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle, skin as well as any post-simulation sculpting and finaling.

  • Create simulation rigs for characters and creatures using Maya, nCloth, nHair, and additional 3rd party and proprietary tools (mid and senior level).
  • Execute shots using simulation rigs and deliver finished assets to the Lighting department.
  • Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom (mid and senior level).
  • Be involved in the development of departmental tools and techniques (mid and senior level).
  • Meet schedules and deadlines whilst maintaining the highest standards.
  • Present work for review to leads, supervisors, and clients. Follow through with notes and feedback as required.
  • Maintain ongoing communication with production and leads regarding schedules and deadlines.
  • Continue to become familiar with new tools, software, data, and other related technology.
  • Work efficiently as part of a team, or independently, to complete assigned shots.

Mandatory Requirements

  • Previous experience in a similar role.
  • Previous experience on CG creature projects.
  • Thorough knowledge of Maya.
  • Experience with dynamic simulation: cloth, hair/fur, feathers, skin, and muscle.
  • Experience creating simulation rigs and setups for shows.
  • Good problem-solving skills.
  • Appreciation of both the aesthetic and technical requirements of the role.
  • Good eye for detail.
  • Strong work ethic and willingness to be involved in both development and shot execution.
  • Ability to work as part of a team in a challenging and deadline-orientated environment.
  • Good understanding of pipeline and workflow issues.
  • Excellent organizational, communication, and interpersonal skills, with the ability to liaise across departments.

Preferred Qualifications

  • Programming or scripting experience.
  • Modeling and rigging skills and experience.
  • Good understanding of Maya constraints and deformers.
  • Experience working under a Unix/Linux systems environment.
  • Good eye for visual detail, with the ability to look at reference material and apply it within a simulation environment.
  • Good understanding of human and animal anatomy.

Workplace Information

  • Accessibility: The Montreal studio has universal access, including step-free entry, accessible toilets, and quiet spaces.
  • Inclusion: Committed to an inclusive workplace for everyone, supporting talent across all genders, races, nationalities, religions, ages, abilities, and sexual preferences.
  • Application Process: Applications are reviewed manually; no artificial intelligence is used to screen candidates. Accommodations are available for the application process upon request.
FRA2

Framestore

VFX & Post-Production
Open roles
49
Founded
1986
Employees
1001-5000
Location
7 offices