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VOO

Backend Engineer

Voodoo
Location
Paris, Île-de-France
Experience
Senior
Posted
4 days ago
Type
Permanent · On-site

About the role

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today the company has 1,000 employees, generates $1b+ in annual revenue, and is profitable. Games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. The company is backed by Goldman Sachs, Tencent, and GBL.


Team

The role is part of a newly established internal studio, a dynamic and focused team dedicated to a high-potential prototype. The studio is chartered to improve this game into a successful and market-ready title.

You will be part of the team building Castle Busters, a turn-based multiplayer game, working alongside client engineers and game designers. You will be part of a small group owning the backend as requirements become more specific and demanding.

You will be plugged into Voodoo's shared gaming backend platform—the same architecture and patterns that power titles like Mob Control and Block Jam 3D—building on it and contributing back in collaboration with the wider backend team. This role offers the focus and ownership of a dedicated game engineer with the leverage and support of a battle-tested platform.

The role is pivotal as Castle Busters moves toward competitive multiplayer, requiring a shift of game logic from the client to the server.


Role

You will design and build the server-side foundation to transition Castle Busters from a client-authoritative game to a competitive, server-validated one. Your responsibilities range from infrastructure, API design, and coding to client-side integration.

Core Responsibilities:

  • Build server-side validation for the metagame, including currency, card upgrades, chest opens, and progression, staged by risk, and replicate economy and reward logic on the server.
  • Move toward server authority for competitive features, where game state lives in one place and can be trusted.
  • Design APIs and player-state management that the Unity client integrates against, and help shape how client and server split responsibilities.
  • Work closely with client developers and game designers from feature design through delivery, validation, and iteration.

Profile

  • Experience: 7+ years of backend development experience.
  • Technical Skills:
    • Strong knowledge of computer science fundamentals.
    • Extreme fluency in Golang (at least 1 year in a professional environment).
    • Mastery of SQL and NoSQL.
    • Background in high-scale systems.
    • Understanding of Unix-like environments.
  • Professional Skills:
    • Experience working in cross-functional agile teams.
    • Strong analytical skills with a track record of solving complex problems related to scalability, performance, and integration in high-stakes environments.
    • Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders.
    • Ability to be self-sufficient and work autonomously.
  • Preferred:
    • A deep interest in game development is a plus.

Location and Logistics

  • Location: Paris-based or remote.
  • Eligible Locations: Paris, Amsterdam, Barcelona, Berlin, Krakow, Lisboa, Milan, Warsaw.
  • Employment Type: Full time.

Benefits

  • Best-in-class compensation.
  • Other benefits according to the country you reside.
VOO

Voodoo

Games & Interactive
Open roles
34
Founded
2013
Employees
501-1000
Location
6 offices