About the role
General Information
- Location: Vancouver, British Columbia, Canada
- Work Model: Hybrid
- Department: EA Studios - SPORTS
Role Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. EA SPORTS™ is an iconic brand connecting hundreds of millions to the sports they love. The EA SPORTS™ NHL franchise is founded on passion and new ideas, dedicated to creating on-ice experiences that connect gamers through play.
Responsibilities
- Partner closely with Audio Artists, Designers, and Engineers to bring new audio experiences and sports realism to life.
- Architect and implement scalable runtime audio systems, authoring tools, and content pipelines.
- Work with multidisciplinary teams on requirements analysis and technical design for new features.
- Profile, debug, and optimize audio systems across multiple platforms with consideration for memory, CPU usage, and low-latency execution.
- Leverage and extend the Frostbite audio toolset to enhance audio authoring workflows and developer efficiency.
Qualifications
- 3+ years of professional software or game development experience, preferably within large, multiplatform codebases.
- Strong proficiency in C++ with a solid foundation in object-oriented design, data structures, and modern software engineering best practices.
- Experience developing, maintaining, and debugging production-level software or game engine systems.
- Background in developing audio technology or real-time audio systems with an interest in audio technology and creating high-quality interactive audio experiences.
- Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.
- Understanding of memory management, multithreading, and runtime optimization.
- Strong debugging and problem-solving skills.
- Strong communication and collaboration skills, with the ability to partner effectively across both technical and non-technical disciplines.
- Bachelor’s degree in computer science or related field, or equivalent training and professional experience.
- Note: Candidates do not need to qualify for all requirements to be considered.
Compensation and Benefits
- Pay Range (British Columbia): $104,500 - $142,800 CAD.
- Vacation: 3 weeks per year to start.
- Sick Time: 10 days per year.
- Parental Benefits: Paid top-up to EI/QPIP benefits up to 100% of base salary (12 weeks for maternity, 4 weeks for parental/adoption leave).
- Health Coverage: Extended health, dental, and vision coverage.
- Insurance: Life insurance and disability insurance.
- Retirement: Retirement plan for regular full-time employees.
- Incentives: Certain roles may be eligible for bonus and other incentive programs.
- Holistic Wellness: Emphasis on physical, emotional, financial, career, and community wellness; access to mental well-being support, family leaves, and complimentary games.
Company Culture and Policies
- Electronic Arts values adaptability, resilience, creativity, and curiosity.
- The company provides leadership support, learning opportunities, and an environment for experimentation.
- Equal Opportunity: Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
- The company considers qualified applicants with criminal records in accordance with applicable law and provides workplace accommodations for qualified individuals with disabilities.