About the role
Role Overview
You will join the Audio Department as a Junior Technical Audio Designer, working alongside the Senior Technical Audio Designer to drive audio implementation and tooling across projects. This position serves as a bridge between audio designers, technical designers, and programmers, transforming creative ideas into systems for a multiplayer shooter. This is a genuine entry-level position; shipped credits and experience building systems from scratch are not required.
What You Will Do
- Audio game systems: Contribute to audio-specific game systems in close collaboration with audio designers, technical designers, and programmers.
- Tooling: Build tools that speed up the audio team's workflows using Python, with code review and support from the Senior Technical Audio Designer. You will learn WAAPI in this role.
- Collaboration: Work closely with the audio team on the implementation of SFX, music, and dialog.
- Documentation: Keep technical documentation for tools and systems current, and write new documentation as you build.
- Sustain: Collaborate with the QA team to reproduce and triage audio bugs.
- Learning: Take an active part in code review and one-to-ones while building knowledge of the engine and audio pipeline.
What You Will Grow Into
Responsibilities over the next two years:
- Owning audio systems end to end, from design through to maintenance.
- Building larger pipeline tools in Python and WAAPI that the whole audio team depends on.
- Acting as a technical point of contact for audio designers to answer questions and flag changes that affect their work.
- Contributing to performance and memory optimization.
- Working with engine and game programmers on audio features.
What You Bring
- Experience implementing audio in a game engine.
- Knowledge of Wwise and the Wwise Authoring Tool (personal projects, game jams, university work, and mods are accepted).
- Ability to write Python (scripts written to solve your own problems are ideal).
- A portfolio, reel, or GitHub showing audio work, tools, or both.
- Ability to communicate technical ideas clearly to non-technical developers.
- Strong organization, planning, and a positive, constructive attitude.
- Love and passion for games, sound, and music.
- Willingness to relocate to Frankfurt am Main, Germany.
What You Can Expect
- Career Path: Professional development plans to help progress towards goals and objectives.
- Relocation Support: Relocation budget and full coverage of flights to Frankfurt for you and your family. Extensive assistance with visas, work permits, communication with authorities, and settling into Germany (banking, government agencies, schools, landlords, apartment hunting).
- Company Apartment: Fully furnished company apartment provided for the first three months.
- Public Transport Pass: Free of charge access to bus, tram, and metro in Frankfurt.
- Gym Card: Membership at the Fitness First gym chain.
- State-of-the-art Office: Modern workspace in central Frankfurt with open areas, quiet zones, and top-tier facilities.
- Hybrid Working: Three days per week in the office and the option to work remotely up to two days per week.
- Equal Opportunity & Inclusion: A diverse, global team with employees from over 42 countries.
- German Classes: Language courses offered for you and your family.
- Events: Participation in company events, including new starter breakfasts, summer/winter parties, and an annual trip to Gamescom in Cologne.
- Vacation Days: 24 days of vacation per year, increasing by 1 day every 2 years up to a maximum of 28 days. Includes approximately 10 additional public holidays.