About the role
General Information
Locations: Vancouver, British Columbia, Canada
Worker Type: Temporary Employee
Studio/Department: EA Studios - SPORTS
Work Model: Hybrid
Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. The FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee audio-specific projects to create and maintain a quality audio experience.
Responsibilities
- Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences.
- Author small, well-defined audio-related tasks with a high focus on content pipelines.
- Directly support feature(s), small project(s), or task(s) within the Speech discipline.
- Complete technical implementation, logic, and data-basing tasks, all catered to the user experience.
- Manage editor package imports, sample handling, and database updates.
- Perform Quality control review for the project's audio (pre-CQC) on all applicable platforms.
- Create software design to support custom source elements.
- Manage source control, submit to file depots, and handle build pipelines.
- Participate in team collaboration but also work independently.
- Collaborate in prototyping and driving innovation and improvements.
- Take direction from Audio Leads and other senior audio artists on the project, while expressing creativity and design insight.
Qualifications
- Minimum three years' studio engineering/recording/VO experience (or equivalent).
- 3-5 years game audio experience.
- Solid knowledge of PC and console audio hardware.
- Experience with tracking documentation.
- Outstanding sound design skills.
- Works well as part of a team but also autonomously.
- Experience with audio middleware software (Wwise, Fmod).
- Familiarity with third-party game engines (Unity, Unreal, etc.).
- Experience with Microsoft Office tools (Excel, Word, Access, PowerPoint).
- Exposure to and basic knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.) is an asset.
- Solid experience using game audio development tools, technology, and pipelines.
- Experience with modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one DAW.
- Able to methodically manage and track large amounts of data.
Bonus Skills
- Experience with Quality Assurance Verification.
- Experience with onboarding new team members.
- Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues.
- Proficiency with VBA macros, SQL, Python, JavaScript, etc.
- Experience with remote VO recording sessions.
Compensation and Benefits
Pay Range:
- British Columbia (depending on location): $60,300 - $78,800 CAD.
Benefits:
- Vacation: 3 weeks per year to start.
- Sick time: 10 days per year.
- Extended health, dental, and vision coverage.
- Basic life insurance.
- Holistic approach to wellness including mental well-being support, retirement savings, family leaves, and complimentary games.
About Electronic Arts
We value adaptability, resilience, creativity, and curiosity. We foster environments where teams can bring their best to their work. Electronic Arts is an equal opportunity employer. Employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA makes workplace accommodations for qualified individuals with disabilities as required by applicable law.