About the role
Company Overview
Saber Interactive is a worldwide publisher and developer consisting of 15 studios in the Americas and Europe. Founded in 2001, the company has become one of the largest video game developers, creating games for all major platforms based on original and licensed IPs. Notable projects include Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, World War Z, SnowRunner, Quake Champions, and the Halo series. The studio collaborates with publishers such as Focus Home Interactive, 2K, CD Projekt RED, Microsoft, and Bethesda Softworks.
Responsibilities
- 3D character animation for the studio’s game projects
- Creating combat and paired animations / cinematic scenes
- Keyframe animation of realistic characters
- Working with mo-cap data
Requirements
- Professional proficiency in Maya
- Excellent understanding of body mechanics
- Ability to find and propose animation solutions
- Desire to improve and deepen your animation pipeline
- Experience working in a game studio
- Experience creating combat animations
- Experience with Unreal Engine
- Good communication skills and a results-oriented mindset
- A portfolio (required!)
Nice-to-have:
- Experience in animation or the film industry
- Understanding of rigging and skinning
- Extensive gaming experience and passion for video games
- Artistic or technical education
- Technical English
Conditions
- Participation in ambitious projects
- Competitive salary
- Opportunity to work in the office, hybrid, or remotely from almost anywhere in the world
- Flexible working hours