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ELSW

Animation Director

Elsewhere Entertainment
Location
Santa Monica, California
Experience
Senior · Lead · Supervisor
Posted
10 days ago
Type
Permanent · On-site

About the role

Job Overview

Elsewhere Entertainment is looking for an Associate Animation Director, Living World to help shape the animation vision for an exciting new IP. In this role, you will define and champion the animation vision for the living world, creating believable, reactive, and memorable experiences that bring the game world to life. You will partner closely with Animation, Design, Engineering, Art, Audio, and Narrative teams to guide the development of systemic behaviors, ambient character interactions, and authored world vignettes that enrich player immersion and support the game's creative vision. As a senior creative leader, you will align teams around a shared vision, drive cross-disciplinary collaboration, mentor animators, and help ensure that living-world experiences achieve the highest standards of quality, authenticity, and player impact.


Responsibilities

  • Defining and driving the animation vision for living-world systems, ambient behaviors, environmental interactions, and authored vignettes.
  • Establishing and maintaining a high creative and quality bar for content that makes the world feel alive, reactive, and full of character.
  • Leading cross-functional teams to deliver cohesive living-world experiences from concept through implementation and polish.
  • Partnering with Design, Engineering, Art, Audio, and Narrative to ensure animation enhances gameplay systems, worldbuilding, storytelling, and player immersion.
  • Translating high-level creative goals into clear direction, priorities, and actionable plans for development teams.
  • Guiding the development of scalable animation systems that support emergent gameplay, contextual behaviors, and dynamic world interactions.
  • Reviewing work in context, providing creative feedback, and helping teams solve complex artistic, technical, and production challenges.
  • Mentoring animators and animation leads while fostering a culture of collaboration, craftsmanship, and continuous improvement.
  • Identifying creative risks, dependencies, and opportunities early, and aligning teams around effective solutions.
  • Driving improvements to workflows, tools, and production practices that enable the creation of high-quality systemic content at scale.
  • Collaborating with animation leadership to ensure a consistent animation vision across gameplay, narrative, creatures, cinematics, and living-world experiences.
  • Representing living-world animation in planning, reviews, milestone assessments, and cross-department decision-making.

Required Qualifications

  • Extensive experience in game animation, including leadership responsibilities on one or more shipped AAA titles.
  • Proven experience leading multidisciplinary teams and influencing creative direction across departments.
  • A deep understanding of how animation, AI, gameplay systems, narrative, audio, and environmental storytelling work together to create immersive worlds.
  • Experience directing or developing systemic content, such as ambient behaviors, contextual interactions, social systems, crowds, environmental storytelling, or living-world features.
  • Strong creative vision and the ability to communicate that vision clearly to diverse teams and stakeholders.
  • Exceptional collaboration, communication, and relationship-building skills.
  • A strong foundation in animation principles, acting, physicality, timing, staging, and visual storytelling.
  • Experience working with game engines, animation systems, state machines, blending, procedural techniques, and implementation pipelines.
  • The ability to balance creative ambition with technical constraints, scalability requirements, and production realities.
  • A thoughtful and constructive leadership style that inspires trust, ownership, and team growth.
  • Strong problem-solving skills and the ability to navigate ambiguity while maintaining forward momentum.
  • Proficiency with Maya and familiarity with modern motion-capture and game-animation pipelines.

Compensation and Rewards

  • Annual Base Pay Range: $126,800.00 - $234,580.00 (U.S. locations).
  • Incentive Compensation: Employees may be eligible for incentive compensation (not guaranteed).
  • Relocation: Eligible for relocation assistance if the company requires a geographic move.
  • Benefits Package:
    • Medical, dental, vision, health savings account (HSA), or health reimbursement account (HRA).
    • Healthcare spending accounts, dependent care spending accounts.
    • Life and AD&D insurance, disability insurance.
    • 401(k) with company match.
    • Tuition reimbursement, charitable donation matching.
    • Paid holidays, vacation, and sick time.
    • Floating holidays, compassion and bereavement leaves, parental leave.
    • Mental health and wellbeing programs, fitness programs.
    • Free and discounted games.
    • Voluntary benefit programs: supplemental life and disability, legal service, ID protection, rental insurance.

About the Company

Activision Blizzard, Inc. is a leading interactive entertainment company. Key franchises include Call of Duty, Skylanders, World of Warcraft, Overwatch, Diablo, Candy Crush, and Bubble Witch. The company serves hundreds of millions of monthly active users in 196 countries and has been recognized as one of FORTUNE’s 100 Best Companies To Work For for five consecutive years.

ELSW

Elsewhere Entertainment

Games & Interactive
Open roles
13
Founded
2024
Employees
51-200
Location
3 offices