About the role
Company Overview
Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, the company has maintained a tradition of providing gamers with unforgettable experiences. The organization consists of an international team of over 550 highly-skilled professionals driven by a passion for gaming and a commitment to high quality.
Techland is supported by a global community built on the foundation of AAA franchises such as Call of Juarez, Dead Island, and Dying Light. Following the success of Dying Light 2 Stay Human—which sold more than 5 million copies within its first month—the studio continues to provide post-launch support for the title. Additionally, the team is currently developing an unannounced AAA Open World Action RPG set in a brand new fantasy universe, marking the company's largest project to date.
The company mission is to create unforgettable experiences.
Position Details
- Location: On-site at the studio in Wrocław or Warsaw. Full remote work is not possible.
Responsibilities
- Create high-quality 3D models and textures.
- Integrate 3D assets into the game engine, ensuring adherence to technical requirements and artistic quality standards.
- Build environments and perform set dressing based on concept art and references.
- Work closely with the Art Lead and senior team members to execute the artistic vision.
- Collaborate with other departments to maximize player experience.
- Coordinate with Production to ensure accurate and achievable time estimates.
- Support the asset outsourcing process by gathering references and creating prototype 3D models.
Qualifications
- Experience: Minimum of 3+ years in Environment or Prop Art within AAA game development, with at least one AAA title credited.
- Technical Skills:
- Strong understanding of next-gen asset creation workflows.
- Exceptional understanding of form, structure, and silhouette in modelling.
- Proficiency in 3D packages such as 3DsMax or Blender.
- Proficiency in Zbrush, Photoshop, and Substance 3D Painter.
- Design Skills: Deep understanding of art fundamentals and design, with a keen eye for composition, shape, color, and detail.
- Soft Skills:
- Strong communication skills and a team-player attitude.
- Fluency in English, both verbal and written.
Nice to Have
- Strong knowledge of the gaming industry.
- Good knowledge of Substance Designer.
- Animation and/or rigging skills.
Benefits and Perks
- Health and Wellness: Private medical care, life insurance, pro-health campaigns, and access to a gym (Wrocław office).
- Environment: Outstanding work atmosphere, flexible working hours, no dress code, and dedicated HR Business Partner support.
- Development: Dedicated development budget per employee, two extra paid days for training and CSR, stable career paths, internal/external training, and financing for English and Polish language classes.
- Office Amenities: State-of-the-art offices with chillout zones and fully equipped kitchens.
- Other: Gifts for various occasions, regular company newsletters, PR and project updates, and free car parking (Warsaw office has limited space).