About the role
Responsibilities
- Create production-ready 3D characters, creatures, environments, or props.
- Develop high-poly models, game-ready topology, UVs, textures, and materials.
- Collaborate with concept artists and the art team to match the established visual direction.
Requirements
- Human-created work only. No generative AI.
- Strong portfolio demonstrating character, creature, environment, or prop production.
- Strong understanding of modeling, topology, UVs, PBR texturing, and materials.
- Proficiency in Maya, Blender, ZBrush, Substance 3D, or equivalent tools.
- Ability to create optimized assets and iterate based on feedback.
Bonus Experience
- 3+ years of experience in AAA video game production.
- Experience with Unreal Engine, LODs, collision, hair, or asset optimization.
How to Apply
Please submit:
- Resume
- Portfolio
- Availability and rate
Send your application to: career@moleworks.studio
Subject: Freelance 3D Artist Application - Your Name