About the role
About Two Point Studios
Two Point Studios was founded in 2016 with a goal to create amazing, deep simulation games that are accessible and humorous, referred to as little people games. Following the success of Two Point Hospital (2018) and Two Point Campus (2022), the studio is part of the Sega family and is developing new games to expand "Two Point County." The studio culture is fun, flexible, and creative, prioritizing a second-family atmosphere and a healthy work-life balance.
Role Overview
- Role: 3D Artist
- Department: Art
- Location: Two Point Studios, Farnham
- Working Model: 4-days per week in-office (Friday WFH)
The 3D Artist will contribute to asset creation to ensure the "Little People" have a rich, expansive world to inhabit. Reporting to the Senior Artist, the role involves working closely with internal teams to meet art requirements and standards across multiple projects, with a focus on 3D art and asset creation. The individual will work with Art, Code, Design, and Animation teams to deliver a cohesive, high-quality game experience.
Responsibilities
- Act as a representative and champion of the art direction, quality, and standards for games in collaboration with the Lead Artist.
- Work with the Production team to deliver milestones, sprints, and required art assets.
- Collaborate with development teams (code, design, and animation) to ensure assets function seamlessly and provide a cohesive experience.
- Perform asset creation tasks including ideation, modelling, texturing, and in-engine setup.
- Adhere to established guidelines and documentation regarding optimization, pipeline, and efficiency.
Required Knowledge, Skills & Experience
- 3+ years of experience as an artist within the games industry.
- Strong team player with a passion for collaborating with design to enhance art and gameplay.
- A drive to develop and support other team members.
- Fast and efficient 3D modelling and texture authoring skills.
- A creative eye with a focus on maintaining art direction in both personal work and team outputs.
- Ability to develop new ideas from briefs rather than relying solely on concept art.
- Proficiency in major art software packages:
- Maya or Blender
- Photoshop
- Adobe Substance Painter (Designer is a plus)
- Experience working with Unity or other recognised game engines.
- Effective communication skills for interacting with artists, designers, and programmers.
- A genuine passion for creating game art.
Desired Qualifications
- Experience playing or familiarity with Two Point games.
Commitment to Equity, Diversity, Inclusion & Belonging
The studio aims to create a diverse and inclusive environment that encourages development and advancement of underrepresented groups while promoting diversity of thought. Employees are encouraged to bring their true selves to work, regardless of age, race, ethnicity, disability, gender identity and expression, sexual orientation, neurotype, or socioeconomic background.
Benefits and Perks
- Gaming: Lunchtime gaming sessions in the games lounge, Club SEGA, regular gaming tournaments, and free SEGA games on Steam.
- Wellbeing: Fresh fruit and cereal provided daily, discounted gym membership, ride to work scheme, workout area, and bootcamps.
- Mental & Physical Health: Weekly yoga classes, in-house massage therapy, life assurance, income protection, private healthcare, and dental insurance schemes.
- Financial: Competitive salary, bonus scheme, and an enhanced contributory pension scheme.
- Social: Regular lunch and learn sessions, company updates in Central London, and annual Christmas parties.
- Work-Life Balance: Flexible working hours to ensure personal time outside of the office.