About the role
Location: London, King's Cross
Contract: Permanent, full-time
Studio working pattern: Hybrid, 3 days in the studio (Mon, Thu, Fri) and 2 days remote
Trailmix Values
- We win as one: Success is shared, and collaboration fuels everything we do because great games are never built solo.
- We are resilient by nature: We adapt and rise stronger each time because every challenge is a chance to evolve.
- We are powered by our players: Every choice begins with them because when our players thrive, so do we.
- We are kind and direct: We speak with honesty and care because clarity and compassion build the trust that makes us better.
- We stay curious and grow: We ask, explore, and learn because curiosity keeps our creativity alive.
- We decide boldly and own fully: We move with courage and conviction because great ideas only matter when we stand behind them.
The Opportunity
We're looking for a Senior Game Artist to join our New Game team in London. We're making an original casual mobile game, and there's real room to shape it. You'll own the art for its expanding isometric map and world: the 2D environments and assets that carry the narrative, mark the player's progress and tell the story visually. You'll take that work from first concept to final implementation in Unity, reporting to our Art Director and working closely with artists, designers and developers.
The Day to Day
- Own the map and world: design and build the expanding isometric map, using visual storytelling to support narrative, world-building and player progression.
- Create beautiful 2D art: render environments, map content and game assets in Photoshop to a polished, production-ready finish.
- Concept quickly: explore new content, features and visual ideas fast, and help define the game's visual direction.
- Take your art into the game: prepare, implement and manage your work in Unity, from early concept to final asset.
- Animate with economy: create animations and effects that land with impact while staying light on a phone.
- Make gameplay clear: work with design and engineering so the art communicates progression, mechanics and features, and cut the detail that distracts.
- Support UI and features: help with UI and player-facing feature art where the game needs it.
- Scope and plan: plan your own work, be clear about what's achievable in the time, and help build a steady rhythm of new content for players.
- Work with outsourcing partners: brief and review external art, giving clear feedback that keeps quality and style consistent.
- Improve how we make art with AI: help shape our asset pipelines and production processes, and use AI tools in your workflow where they speed up production without costing quality or creative intent.
- Learn from players: evolve the art as we test with our targeted demographics, primarily women aged 30-50, and learn what our players respond to.
- Raise the bar together: start creative conversations when they'll make the game better, give and take feedback openly, share what you know and support the artists around you.
About You
- Excellent 2D art, rendering and concepting skills, with a portfolio that shows both creative thinking and polished final work.
- Expert Photoshop skills.
- Experience creating art for casual mobile games.
- Experience designing and producing isometric maps or environments.
- Strong working knowledge of Unity, including preparing and implementing 2D assets in-engine.
- Animating economically for mobile in Unity.
- A strong eye for visual hierarchy: you know which details strengthen the player's experience and which get in the way.
- Experience on a game with a regular flow of new player content, and the planning skills to scope and deliver it on time.
- Hands-on experience using AI tools in your art workflow, with good judgement about where they help and where they don't.
- A track record of making the work around you better, such as improving a workflow, raising a visual standard or helping other artists grow.
Great to Have
- Experience briefing and reviewing work from outsourcing partners.
- Experience animating and rigging in Spine or a similar tool.
- Experience designing player-facing UI feature art.
Our Benefits
- Investing in Your Growth: Unleash your potential with our generous development budget. After completing your three-month probation, all team members receive a £1,000 allowance to fuel their professional growth each year.
- Fueling Your Day: Our kitchens are fully stocked with delicious treats and drinks, and we provide breakfast and lunch supplies to keep you energised throughout the day.
- Building Connections: Join us every Friday for a team lunch courtesy of Just Eat - a chance to connect and recharge for the week ahead.
- Planning for Your Future: Take control of your financial future with our contributory pension scheme. Plus, enjoy the added benefit of tax-free contributions.
- Unlocking Ownership: As a valued team member, you'll have the opportunity to own a stake in our success through tax-advantaged stock options.
- Caring for Your Wellbeing: Your health is our priority. Enjoy peace of mind with our fully comprehensive private medical care, with premiums paid by Trailmix. Plus, access mental health support 24/7 with the Spill Mental Health App.
- Time to Recharge: Our generous holiday allowance allows you to take a well-deserved break. You'll enjoy 28 days of annual leave, including three company holiday days around Christmas.
- Surprise and Delight: Feel appreciated and valued with various company gifts throughout the year.
- Celebrations: Join us for various socials and events throughout the year, from team outings to themed parties.
- Setting You Up for Success: Receive a £250 work-from-home budget to ensure you have the proper home setup to perform at your best.