About the role
Company Overview
THQ Nordic Mobile is an international indie game and premium mobile game publisher and developer. The studio is currently working on a story-focused cyberpunk action game set in a classically inspired sci-fi world for PS5, Xbox Series X, PC, and other platforms.
Role Responsibilities
- Development and implementation of both original and predefined visual concepts into top-tier 2D and 3D assets.
- Execution of the entire game asset creation workflow: from high- and low-poly modeling to PBR texturing and integration into the Unity game engine.
- Creation of stylized 3D models, environments, props, and potentially characters.
- Contribution to other game art areas including concept art, UI art, visual effects (VFX), and animations.
- Cross-functional collaboration and coaching: mentoring junior artists and interns and maintaining continuous communication with designers, developers, and other art departments.
- Ensuring high visual quality and consistency in alignment with the Art Direction Style Guide.
Required Qualifications
- Several years of professional experience as a 2D/3D Game Artist in game development:
- Mid-level: At least 3 years.
- Senior: At least 5 years.
- Experience ideally gained on console or PC games.
- Outstanding illustrative skills in game art, digital art, and concept art.
- Excellent sense of architecture, color, lighting, form, and composition.
- Strong adaptability to various illustration styles, specifically within the stylized domain.
- Proficiency in industry-standard 3D software (e.g., Blender, Maya, or 3ds Max) and Adobe Photoshop.
- Solid knowledge of the PBR workflow and modern texturing tools.
- Hands-on experience with the Unity game engine (asset import, material and asset setup, scene building).
- Self-motivated, structured, and responsible way of working.
- Strong teamwork and communication skills.
- Passion for video games.
- Fluent written and spoken English skills.
- Openness to AI and AI tools to optimize workflows.
Preferred Qualifications
- Experience in areas such as UI design and UI art, rigging, animation, or VFX is considered a major plus.
Working Conditions
- Location: HandyGames Studios GmbH in Giebelstadt, Germany (on-site only).
- Hours: 40 hours per week.
- Culture: Flat hierarchies and a short, quick decision-making process.
- Environment: Modern workplaces with state-of-the-art technology and a team of experienced professionals.
Benefits and Perks
- Flexible working hours.
- 30 days of vacation.
- Team restaurant.
- In-house gym.
- EV charging station.
- Company apartment on request.
- Parcel service.