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Zero VFX

VFX & Post-Production

create work that convinces audiences we weren’t involved.

Open roles
0
Founded
2010
Employees
51-200
Offices
2

About Zero VFX

Zero VFX is a Boston-founded visual-effects and creative post-production studio working across feature films, episodic television, and commercial campaigns. Founded in 2010, the company creates photorealistic imagery with an emphasis on invisible visual effects—work designed to blend naturally into live-action storytelling.

Its work spans complex CGI environments, digital matte painting and set extensions, simulations for fire, water, atmosphere and destruction, character and creature effects, digital doubles, face replacement, crowd work, compositing, beauty cleanup, and on-set VFX supervision. The studio also provides editorial, color finishing, quality control, and multi-platform versioning for commercial productions.

Production capabilities

  • 2D compositing and 3D CGI
  • Digital environments, matchmoving, and camera tracking
  • Character animation, creature FX, and simulation
  • Facial replacement and machine-learning-assisted facial replication
  • Photogrammetry, LIDAR scanning, and volumetric capture
  • Commercial tabletop, product, and packaging visual effects

Zero VFX has contributed to projects including Challengers, The Last of Us, The Smashing Machine, 1923, Bad Boys: Ride or Die, Gran Turismo, The Walking Dead: Dead City, I Wanna Dance with Somebody, Spirited, Little Women, Uncharted, Ma Rainey’s Black Bottom, Midway, Creed II, Fury, and American Hustle. Its commercial work includes campaigns for Progressive, Reebok, New Balance, Bose, Ford, Burger King, Fitbit, Royal Caribbean, and the Boston Globe.

The studio operates as an autonomous, founder-led brand within the Dream Machine FX collective. Its current production hubs support hybrid work in Boston and Montréal, extending its feature, episodic, and commercial capabilities across North America.

More about Zero VFX

Founding and technology

Zero VFX was co-founded by Brian Drewes, Sean Devereaux, and Marc Sadeghi. In 2011, the company created Zync, a cloud-based rendering platform tailored to VFX software including Autodesk Maya and Foundry Nuke. Google acquired Zync in August 2014 for use as cloud-rendering infrastructure on Google Cloud Platform.

Following the sale, the studio continued developing workflow tools, including Compression Preview for Adobe After Effects.

Leadership

  • Brian Drewes — Founder, CEO, and VFX Supervisor; also Managing Partner at Dream Machine FX
  • Meg Bailey — Head of Studio
  • Danene DiCicco — Executive Producer, Commercials & Brands
  • Al Lopez — Head of Studio, Montréal Operations

Notable credits

16 credits
  • The Last of Us
  • Challengers
  • The Smashing Machine
  • 1923
  • Bad Boys: Ride or Die
  • Gran Turismo
  • The Walking Dead: Dead City
  • I Wanna Dance with Somebody
  • Spirited
  • Little Women
  • Uncharted
  • Ma Rainey’s Black Bottom
  • Midway
  • Creed II
  • Fury
  • American Hustle

Offices

Current and former locations of Zero VFX

3 locations
  • Boston office

    Headquarters
    162 Columbus Ave, Floor 3 (Suite 3), Boston, MA 02116, United StatesBoston, Massachusetts, United States

    Founding headquarters and primary US hybrid production hub.

  • Montréal office

    2050 Rue de Bleury #720, Montréal, QC H3A 3S1, CanadaMontréal, Québec, Canada

    Opened 2024

    Canadian production hub launched in February 2024 and led by Al Lopez.

  • Los Angeles office

    Former office
    Los Angeles, California, United States

    Opened 2015 · Closed 2020

    Former Venice Beach studio; physical premises closed during the COVID-19 pandemic.

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