Wooster Games
- Open roles
- 0
- Founded
- 2023
- Employees
- 1-10
- Offices
- 2
About Wooster Games
Wooster Games is an American game development studio and autonomous subsidiary of Spatial Systems, Inc. The studio develops and publishes social-first multiplayer experiences built around emergent play, rapid iteration and creator-led community engagement across virtual reality, PC, mobile and console platforms.
Its debut title, Animal Company, began as a five-week prototype and evolved into a chaotic, physics-driven multiplayer VR survival adventure. Designed for social play and audience participation, the game combines movement-focused mechanics, sandbox-style encounters and live-service updates. Wooster Games has expanded the title to SteamVR and PC while continuing to develop additional multi-platform projects.
Development approach
The studio operates as a lean team that prototypes quickly, releases frequent updates and uses player feedback to shape ongoing development. Its capabilities include:
- VR and XR game development
- Social sandbox, party-game and physics-driven multiplayer design
- Multi-platform optimisation for Meta Quest, SteamVR, PC, mobile and console
- Stylised 3D art direction, shader work and low-poly asset optimisation
- Scalable multiplayer backend infrastructure and live-operations support
Wooster Games built Animal Company through a community-first model rather than paid marketing. Early gameplay clips, an open-development Discord community and creator resources helped players participate in the game’s growth and share their own content.
Games and publishing
Alongside Animal Company, Wooster Games has published Blade City, a free-to-play multiplayer action, platformer and party-fighting title for Meta Quest. It also released Animal Company Companion, an iOS application that lets players and creators control third-person spectator cameras during VR gameplay.
The studio also runs the Wooster Games Fund, providing development funding and mentorship for promising independent VR developers. Its work draws on Spatial’s real-time 3D multiplayer background while focusing its own output on original game intellectual property and live, socially driven player experiences.
More about Wooster Games
Leadership
Wooster Games is led by Jinha Lee, Co-Founder and CEO of Spatial / Wooster Games. Its listed studio leadership also includes Alan Sherber as Creative Director, Waldo Bronchart as Head of Engineering, Tera Nguyen as Producer and Felipe Cartin as Game Artist.
Technical foundation
The studio’s multiplayer infrastructure uses Nakama / Heroic Labs backend technology to support scalable live operations.
Notable credits
3 creditsOffices
Where Wooster Games is based
- Brooklyn, New York, United States
Brooklyn office
Physical studio home base and team meetup hub; core members gather there every 3–6 months for creative jams and roadmap planning.
- New York, United States
New York office
Open roles
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