Windy Games
- Open roles
- 0
- Founded
- 2012
- Employees
- 1-10
- Offices
- 1
About Windy Games
Windy Games is an independent video game developer founded in 2012 by game designer and director Adam Michaan. Based in the New York metropolitan area, the studio develops original PC and console games with an emphasis on mechanically distinctive experiences that depart from conventional combat and resource-grind loops.
Its debut commercial title, Miasma Caves, is a 3D exploration adventure about Lesath, a dragon girl navigating procedurally generated voxel cave networks in search of treasures, artifacts, and village lore. The game builds tension through environmental dangers—including toxic gas, cave-ins, and gradual health depletion—rather than hostile monster encounters. It entered Steam Early Access in January 2019 and launched commercially in February 2020.
Design and development
Windy Games’ work includes:
- Non-violent, pacifist exploration-game design
- Procedural voxel cave generation and environmental-hazard systems
- 3D aerial-combat mechanics, including 1v1 six-axis arena gameplay
- Game prototyping and vertical-slice development in Unreal Engine 5 and Unity
- Independent concept design, programming, development, and publishing
After supporting Miasma Caves following launch, the studio entered a period of operational hibernation. By autumn 2026, it had resumed active development and was rebuilding its team around an unannounced Unreal Engine 5 project: a high-speed 1v1 six-axis arena fighter set in a magic-science universe. The project represents a shift from the studio’s earlier Unity-based exploration work toward competitive aerial action for PC and console.
Windy Games operates as an independent studio and continues to develop proprietary game concepts and original interactive entertainment.
More about Windy Games
Leadership and public showcases
- Adam Michaan is Windy Games’ founder, game designer, and director.
- Miasma Caves was shown at Play NYC in 2017, 2018, and 2019, and at the Boston Festival of Indie Games’ BostonFIG Digital Showcase in September 2018.
Operating practices
For its 2026 project, the studio uses a remote-first model for United States-based personnel. Its stated practices include core collaboration hours from 10:00 AM to 2:00 PM EST, unlimited paid time off, and a policy prohibiting generative-AI content anywhere in the game-development pipeline.
Notable credits
2 creditsOffices
Where Windy Games is based
- Long Island City, New York, United States
Long Island City office
HeadquartersStudio headquarters and operational base.
Open roles
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