VRWERX
- Open roles
- 0
- Founded
- 2015
- Employees
- 1-10
- Offices
- 2
About VRWERX
VRWERX is an immersive entertainment and interactive development studio founded in 2015 as the specialist virtual reality division of Beast Media Group. Based in Universal City, California, it develops virtual reality games, cinematic experiences and location-based entertainment. Its work spans entertainment properties, architectural visualization and immersive applications for nonprofit and healthcare organizations.
Games and cinematic storytelling
The studio developed and published Paranormal Activity: The Lost Soul, adapting the horror franchise into an interactive VR experience under an agreement with Paramount Pictures Consumer Products. Built using Unreal Engine 4, the game debuted in 2017 for HTC Vive, Oculus Rift and PlayStation VR, followed by a standalone Meta Quest release in 2021. VRWERX also announced pre-production on an officially licensed Mission: Impossible VR title with Paramount Pictures; the supplied project history establishes an announced development project rather than a completed release.
Beyond games, VRWERX co-produced Jesus VR: The Story of Christ with Autumn VR Inc. The 90-minute live-action production was filmed in 360-degree 4K on location in Matera, Italy. Directed by David Hansen and executive produced by Enzo Sisti, it presented a 40-minute preview at the 73rd Venice International Film Festival in 2016.
Development and applied experiences
VRWERX offers engineering and programming, 3D modeling, environment art, animation, quality assurance, optimization and creative consultation. Its location-based entertainment work includes systems integration and venue management, bringing interactive content together with the equipment and operational support needed for physical experiences.
The studio has also applied its interactive systems to real estate visualization through VRWERX for Homes. In May 2024, Moore partnered with VRWERX to introduce an immersive donor platform at the Woodmark Summit in Cincinnati. The application used the studio’s real-time engine technology to support interactive fundraising tours for children’s hospitals, extending its production capabilities into donor engagement and healthcare fundraising.
More about VRWERX
Founders and leadership
Russell Naftal and Alex Barder co-founded VRWERX and are identified in the research as its managing partners.
Proprietary interaction systems
- The studio’s Scare Randomizer dynamically changes jump scares and atmospheric tension according to player position and pacing.
- Its Immersive Movement Role-play System (IMRS) removes user interface elements to strengthen immersion.
- WerxNest is a sales kiosk system associated with the studio’s real estate visualization work.
Production model
The report describes a core creative, executive and technical team that scales with specialized contract engineers and artists during production cycles.
Notable credits
4 creditsOffices
Where VRWERX is based
- Los Angeles, California, United States
Los Angeles office
HeadquartersAbout this office
Direct operating headquarters in Greater Los Angeles, shared with parent company Beast Media Group, LLC. The saved Los Angeles location represents these premises.
- Los Angeles, California, United States
Los Angeles office
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