Visual Creatures
- Open roles
- 0
- Founded
- 2009
- Employees
- 11-50
- Offices
- 1
About Visual Creatures
VisualCreatures (VC) is an artist-focused VFX/animation company and creative R&D field lab that partners with storytellers to deliver their creative vision through the efficient use of cutting-edge creative technology and techniques. VC specializes in using—and advancing—the next generation of virtual and real-time production technologies to more efficiently deliver upon large-scale premium animation and VFX-driven feature, episodic, commercial, and interactive productions. The company is built upon a cloud-based, real-time production pipeline that flows seamlessly from shot production to animation. As an AGBO subsidiary, VC is well positioned to play a key role in AGBO’s Universe strategy by providing pre-visualization, digital asset creation/management/utilization, post-production, and virtual production services across the AGBO slate.
More about Visual Creatures
Leadership:
- Ian Unterreiner (CEO)
- Ryan McNeely (Co-Founder)
- Scott Meadows (Senior Visualization Supervisor)
- Andy Williams (Senior Executive Producer)
- Cathleen O’Conor Stern (Executive Producer, Advertising)
- Rich Pring (Executive Producer, Advertising)
Services:
- Pre-visualization
- Digital asset creation, management and utilization
- Post-production
- Virtual production
- CGI, compositing, matte painting
- Motion capture, 3D scanning, performance capture
- LED volume (in partnership with Monolith)
- Virtual Art Department (VAD)
- Consulting
Tools:
- Cloud-based real-time production pipeline
- Unreal Engine
- OptiTrack motion capture cameras
- Proprietary driving module
- LED Volume (in partnership with Monolith)
Partners:
- AGBO (Parent Company)
- Epic Games
- Monolith
Notable credits
9 creditsOffices
Where Visual Creatures is based
- Los Angeles, California, United States
Los Angeles office
Open roles
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