Villan Studios
- Open roles
- 0
- Founded
- 2020
- Employees
- 1-10
- Offices
- 1
About Villan Studios
Villan Studios is an independent, family-run video game developer focused on social virtual-reality experiences for standalone Meta Quest hardware. Established around 2020 during the early prototype work for Raccoon Party, the studio develops movement-centric games built around physics interaction, arm-based locomotion, multiplayer play, and stylized low-poly presentation.
The team works primarily with Unity 6, C#, and the Universal Render Pipeline, with Blender and Substance Painter supporting its art production. Its visual approach favors saturated, chunky forms, hand-painted textures, and high-contrast silhouettes designed for readability on mobile VR hardware. The studio also builds shared-world multiplayer systems and optimizes its projects for Quest 2, Quest 3, Quest 3S, and Quest Pro.
Games and development
Its released work includes:
- Raccoon Party — a social hangout and platforming project initiated in 2020 and released for Meta Quest in 2023.
- Cebus — a multiplayer action-platforming game centered on arm-swing locomotion and social hubs; the title has surpassed one million downloads.
- Oogly Boogly — a cooperative multiplayer VR horror game, released for Meta Quest in 2024 and on Steam in 2026.
The studio is also developing ARGOS, a prehistoric multiplayer VR survival sandbox with gathering, crafting, shelter building, hunting, fire-lighting, and physics-based movement. MeowMe is another in-development Meta Quest project.
Operating focus
Villan Studios develops its own intellectual property rather than offering external work-for-hire services. Alongside full-cycle game development, it supports live operations, community moderation, and official merchandise fulfillment. Its production model combines a small family-run core team with a remote-first network of international contract artists and technical specialists.
Community feedback is part of the studio's development process: Discord, TikTok, and YouTube channels are used to share progress and inform iteration on pre-alpha mechanics. This emphasis on direct player engagement supports the studio's continuing work across social, survival, and horror VR games.
More about Villan Studios
Production approach
- Villan Studios uses standardized asset tiers, published rate cards, and technical briefs to coordinate a distributed contractor network while maintaining its internal production requirements.
- Its mobile-VR art pipeline uses shared tiling texture libraries, rectilinear UV channels, and dedicated non-overlapping lightmap UVs; assets are designed for silhouette readability at arm's length.
ARGOS systems
The in-development survival game ARGOS includes server-authoritative progression and proprietary Tomahawk anti-cheat integration alongside its multiplayer gathering, crafting, building, and hunting systems.
Notable credits
5 creditsOffices
Where Villan Studios is based
- Tehachapi, California, United States
Tehachapi office
HeadquartersOperating base and studio headquarters; the company uses a remote-first, decentralized production model.
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