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Villan Studios

Games & Interactive
Open roles
0
Founded
2020
Employees
1-10
Offices
1

About Villan Studios

Villan Studios is an independent, family-run video game developer focused on social virtual-reality experiences for standalone Meta Quest hardware. Established around 2020 during the early prototype work for Raccoon Party, the studio develops movement-centric games built around physics interaction, arm-based locomotion, multiplayer play, and stylized low-poly presentation.

The team works primarily with Unity 6, C#, and the Universal Render Pipeline, with Blender and Substance Painter supporting its art production. Its visual approach favors saturated, chunky forms, hand-painted textures, and high-contrast silhouettes designed for readability on mobile VR hardware. The studio also builds shared-world multiplayer systems and optimizes its projects for Quest 2, Quest 3, Quest 3S, and Quest Pro.

Games and development

Its released work includes:

  • Raccoon Party — a social hangout and platforming project initiated in 2020 and released for Meta Quest in 2023.
  • Cebus — a multiplayer action-platforming game centered on arm-swing locomotion and social hubs; the title has surpassed one million downloads.
  • Oogly Boogly — a cooperative multiplayer VR horror game, released for Meta Quest in 2024 and on Steam in 2026.

The studio is also developing ARGOS, a prehistoric multiplayer VR survival sandbox with gathering, crafting, shelter building, hunting, fire-lighting, and physics-based movement. MeowMe is another in-development Meta Quest project.

Operating focus

Villan Studios develops its own intellectual property rather than offering external work-for-hire services. Alongside full-cycle game development, it supports live operations, community moderation, and official merchandise fulfillment. Its production model combines a small family-run core team with a remote-first network of international contract artists and technical specialists.

Community feedback is part of the studio's development process: Discord, TikTok, and YouTube channels are used to share progress and inform iteration on pre-alpha mechanics. This emphasis on direct player engagement supports the studio's continuing work across social, survival, and horror VR games.

More about Villan Studios

Production approach

  • Villan Studios uses standardized asset tiers, published rate cards, and technical briefs to coordinate a distributed contractor network while maintaining its internal production requirements.
  • Its mobile-VR art pipeline uses shared tiling texture libraries, rectilinear UV channels, and dedicated non-overlapping lightmap UVs; assets are designed for silhouette readability at arm's length.

ARGOS systems

The in-development survival game ARGOS includes server-authoritative progression and proprietary Tomahawk anti-cheat integration alongside its multiplayer gathering, crafting, building, and hunting systems.

Notable credits

5 credits
  • Cebus
  • Oogly Boogly
  • Raccoon Party
  • ARGOS
  • MeowMe

Offices

Where Villan Studios is based

1 location
  • Tehachapi office

    Headquarters
    Tehachapi, California, United States

    Operating base and studio headquarters; the company uses a remote-first, decentralized production model.

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