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Unusual Technologies

Creative & Production
Open roles
1
Founded
2018
Employees
N/A
Offices
2

About Unusual Technologies

Overview

Unusual Technologies is a Brighton-based creative technology studio specializing in the design and engineering of bespoke interactive software. Since its founding in 2018, the studio has operated at the intersection of game development, real-time simulation, and physical hardware integration. The company serves a diverse portfolio of clients, ranging from global entertainment brands and cultural institutions to academic research consortiums and healthcare providers.

Core Capabilities

The studio’s technical expertise spans the full software development lifecycle, with a focus on high-performance, real-time applications. Key capabilities include:

  • Immersive & Interactive Engineering: Development of VR/AR experiences, multi-touch interactive installations, and projection-mapped exhibits for museums and theme parks.
  • Game Development: Creation of 2D and 3D titles, including engine porting, performance optimization, and multi-platform publishing.
  • Digital Twins & Data Visualization: Translating complex environmental and scientific datasets into interactive 3D simulations.
  • Health-Tech & Research: Co-designing clinical software, cognitive monitoring tools, and accessible exergames in partnership with medical institutions and universities.

Production Philosophy

Unusual Technologies maintains a lean, agile operating model. By combining a core in-house team of technical and creative leads with a curated network of specialized contractors, the studio delivers high-value, bespoke projects while maintaining operational flexibility. The team is deeply integrated into the Brighton technology ecosystem, utilizing local innovation hubs to support collaborative development and student internship programs.

Notable Projects

  • OceanX: Development of a real-time 3D digital twin of the marine world, visualizing bathymetric data and ROV submersible operations.
  • LEGO Discovery Centers: Engineering interactive playtables featuring multi-projector blending and hand-tracking hardware for global sites.
  • RAF Museum: Architectural re-engineering of an 8-screen interactive debate table to improve stability and performance under high-input load.
  • Co-Cog: A mobile application developed with the NHS and university partners to assist in the cognitive monitoring of patients with early-stage dementia.

Notable credits

12 credits
  • OceanX Digital Twin
  • LEGO Playtables
  • RAF Museum Interactive Debate Table
  • Co-Cog
  • Co-Play
  • The Tarot Experience VR
  • Mere Mortals
  • Lost Horizon VR
  • Breez Dental Triage Tool
  • Moving Sound Pictures: The Abstract Painters
  • Friendly Fox Adventures
  • Blaze the Maze

Offices

Where Unusual Technologies is based

2 locations

Open roles

Find your next role at Unusual Technologies

1 job