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UNSEEN

Games & Interactive
Open roles
0
Founded
2021
Employees
11-50
Offices
1

About UNSEEN

UNSEEN is an independent video game development and intellectual property studio based in Tokyo, founded by game director and artist Ikumi Nakamura. Its work combines action-adventure game development with visual worldbuilding, character design, animation and supernatural storytelling. The company develops original properties intended to extend across games, animation, music and apparel.

Nakamura established the studio after leaving Tango Gameworks in 2019. UNSEEN was incorporated in May 2021 and publicly announced on March 10, 2022. Her earlier career included artistic contributions to Ōkami, Bayonetta, The Evil Within and Ghostwire: Tokyo, providing the professional background from which she launched the independent company.

Original worlds and game development

The studio revealed its debut intellectual property, KEMURI, at The Game Awards in December 2023. Built in Unreal Engine 5, the project is a stylized third-person supernatural action-adventure set in a neon-lit, retro-futuristic Asian metropolis. Players become Yokai Hunters, using supernatural abilities to discover, battle and coexist with folklore spirits concealed throughout the city. The supplied project description includes both single-player and cooperative multiplayer modes.

UNSEEN brings together game design, combat engineering, concept art, character modeling, environment design and cinematic animation. Its creative interests span folklore, science fiction and the supernatural, with an emphasis on developing distinctive characters and settings that can support storytelling across several media.

International collaboration

The company combines a central Tokyo studio with a distributed development workflow connecting collaborators across Asia, North America and Europe. Its physical studio occupies a converted historic warehouse and serves as a gathering place for international artists. This combination of shared creative space and remote collaboration supports the studio's approach to bringing Eastern and Western development perspectives into its original projects.

More about UNSEEN

Leadership

The report identifies Ikumi Nakamura as CEO and Creative Director, alongside:

  • Naoki Katakai — Chief Development Officer and Environment Art Specialist, formerly of Tango Gameworks.
  • Liam Wong — Visual Director, formerly of Ubisoft.
  • Raúl Ibarra — Animation Director, formerly of Moon Studios.
  • Misuzu Watanabe — Game Director, formerly of Capcom.
  • David Steinberg — Chief Technology Officer.

Workplace approach

The studio describes its intended working environment as inclusive and anti-crunch. These are company-described workplace aims rather than independently verified employee experiences.

Notable credits

1 credit
  • KEMURI

Offices

Where UNSEEN is based

1 location
  • Tokyo Studio

    Headquarters
    2F Asahi Warehouse, 1-14-7 Tsukishima, Chuo-ku, Tokyo 104-0052, JapanTokyo, Japan

    Opened 2022

    About this office

    Central development studio and worldwide corporate headquarters. The company relocated to its permanent Tsukishima studio space on March 1, 2022.

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