Unknown Worlds
AAA Game Studio
- Open roles
- 0
- Founded
- 2001
- Employees
- 201-500
- Offices
- 1
About Unknown Worlds
Founded in 2001 by Charlie Cleveland and Max McGuire, Unknown Worlds Entertainment is a San Francisco-based, globally distributed game development studio known for its commitment to open development and its goal to unite the world through play. Now a subsidiary of Krafton, the studio gained international recognition for the hybrid FPS/RTS Natural Selection series and the critically acclaimed underwater survival franchise Subnautica. Their portfolio also includes the digital tabletop game Moonbreaker and the forthcoming Subnautica 2.
More about Unknown Worlds
The studio is headquartered in San Francisco with a globally distributed workforce across multiple continents.
Leadership:
- Key People: Ted Gill (CEO), Charlie Cleveland (Co-Founder), Max McGuire (Co-Founder)
Focus:
- Specialization: Independent game development, open development models, and genre-expanding experiences
- Services: PC and console game development, community-driven co-development
- Tools: Spark Engine (proprietary), Lua, Unity, C++, Plastic SCM
Vision:
- Mission: To unite the world through play by creating unique games with a globally represented team
- Values: Open development, community involvement, inclusive experiences, and diverse representation of characters and cultures
Partners:
- Krafton (Parent Company)
- Perfect World (Former Investor)
- Various digital platforms including Steam, PlayStation, and Xbox
Notable credits
7 creditsOffices
Where Unknown Worlds is based
- San Francisco, California, United States
San Francisco office
Open roles
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