Uncapped Games
- Open roles
- 0
- Founded
- 2021
- Employees
- 11-50
- Offices
- 1
About Uncapped Games
Uncapped Games is a Los Angeles game development studio established in June 2021 under LightSpeed Studios, part of Tencent Games. It was formed by former Blizzard Entertainment developers to explore a more accessible approach to PC real-time strategy, combining strategic depth with fast tactical decisions and streamlined controls.
The studio's design philosophy focused on reducing tedious micromanagement and barriers to entry while preserving the decisions that make competitive strategy engaging. Its development capabilities encompassed gameplay engineering, systems design, PC game design and RTS production pipelines. This approach shaped its debut project, Battle Aces, which emphasized army composition and battlefield tactics alongside automated elements of base management.
Battle Aces
Unveiled at Summer Game Fest in June 2024, Battle Aces was designed as a free-to-play military RTS with 1v1 and 2v2 multiplayer modes. Matches were built around a ten-minute format, with customizable unit decks giving players a way to select their forces and develop different tactical approaches. The project brought together deck-building mechanics, competitive multiplayer and fast-paced RTS combat.
Closed beta testing took place in June 2024, November 2024 and April 2025. Development ended on May 23, 2025, before commercial release, after the project failed to meet internal engagement and commercial sustainability benchmarks.
Following the cancellation, the studio's standalone website became inactive and its social channels became dormant. As of the November 2026 research, Uncapped Games remained listed in LightSpeed Studios' directory, but no subsequent active project had been publicly announced. The available information supports an inactive studio designation without establishing permanent closure or a confirmed reassignment of its team.
More about Uncapped Games
Founding team
- David Kim was a founding leader, described as Lead Game Designer and Senior Game Director. His earlier Blizzard work included lead balance and multiplayer design on StarCraft II and lead systems design on Diablo IV.
- Jason Hughes was a founding Lead Producer with previous production experience on Diablo IV and Hawken.
- Zhongshan (Max) Zhang was a founding Lead Engineer.
These are historical founding-team roles; continued appointments after the cancellation have not been established.
Operating arrangements
Employment, payroll and facility leasing were handled through Tencent America LLC. The shared campus described in the research included dedicated production rooms, game testing labs, a cafeteria and fitness amenities.
Notable credits
1 creditOffices
Where Uncapped Games is based
- Playa Jefferson complex, 12777 W Jefferson Blvd, Building E, Los Angeles, CA 90066Los Angeles, California, United States
Los Angeles office
HeadquartersAbout this office
Primary studio headquarters and development office in Playa Vista, co-located within Tencent America's campus. Physical closure has not been established.
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