Tursiops Truncatus Studios
- Open roles
- 0
- Founded
- 2007
- Employees
- 1-10
- Offices
- 1
About Tursiops Truncatus Studios
Tursiops Truncatus Studios is an independent, women-led and majority LGBTQIA+ game developer and publisher founded in 2007 in Madison, Wisconsin. Its work spans puzzle games, physics-driven action and experimental interactive experiences, with an emphasis on original mechanics, tactile controls and handcrafted 2D art.
The studio develops and self-publishes its own intellectual property, bringing together game design, programming, illustration, animation, sound and graphic design. Its catalog reaches mobile and desktop audiences, with releases across Apple platforms, Android, Windows, macOS and Linux. Individual games combine familiar genre foundations with distinctive approaches to interaction, from touch-driven destruction to puzzles built around placement and chance.
Action and experimentation
The Day We Fought Space! is a retro-futuristic science-fiction action game released for Apple platforms in May 2022. Described as a “wreck-’em-up,” it combines physics-driven destruction with multi-touch gesture mechanics. Its pulp-inspired visual style accompanies an approach to space combat built around movement, collisions and cascading destruction. The studio expanded the game in April 2023 with Comet, introducing a zero-gravity setting.
Earlier experiments remain represented in the studio’s catalog through “The Vault.” These include Drops of Light, a freeware puzzle title, and I Can't See A Thing, an audio-only maze game. Together, they reflect an interest in exploring how different sensory and interaction choices can shape play.
Puzzles across platforms
Released on April 17, 2025, Primrows blends sudoku-style placement rules, dice rolling and gardening themes. The game launched through Steam, itch.io and mobile storefronts, alongside the enhanced mobile version Primrows+. Its combination of logic and chance extends the studio’s puzzle work into a gardening-themed setting.
The studio continues to support its portfolio, with feature and accessibility updates for Primrows documented through 2025–2026. Across its releases, its creative focus connects illustrated worlds with mechanics designed around the particular ways players touch, move through and interpret a game.
More about Tursiops Truncatus Studios
Leadership
- Founder and general manager Catherine (Cathy) Kimport leads programming and game design under the title “Gamewright-In-Chief.”
- Susan Schaffer is the lead 2D artist and a game designer, known as “Pixel Wrangler.” She has been with the studio since 2012.
Operating approach
The company describes its approach as “audience before algorithm” and “slow-cooked to perfection,” prioritizing player well-being and sustainable creative craftsmanship over aggressive production cycles or predatory monetization. It operates as a distributed team, supplemented by occasional contractors and project collaborators.
Recognition and community
- Primrows received the Indie Game Dev Best Visuals Award at the Cleveland Gaming Classic 2025 and was included in the Moonlite Madness Showcase and Queer Games Bundle 2025.
- The Day We Fought Space! was selected for showcases at PAX South and PAX East before its release.
Origins
The principals' creative roots trace to the 1990s shareware community, and they came together through flat-track roller derby. The studio's name refers to Tursiops truncatus, the scientific name for the common bottlenose dolphin, reflecting its interest in playfulness and play's ability to connect different worlds.
Notable credits
7 creditsOffices
Where Tursiops Truncatus Studios is based
- 101 Ponwood Cir, Madison, WI 53717, United StatesMadison, Wisconsin, United States
Madison office
HeadquartersAbout this office
Overall company headquarters and registered trader base, supporting executive operations, programming, game design and commercial activities.
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