True Axis
- Open roles
- 0
- Founded
- 2004
- Employees
- 1-10
- Offices
- 1
About True Axis
True Axis is an independent Australian video game developer based in Melbourne, specialising in physics-driven action sports and vehicle stunt games. Founded in 2004, the studio combines proprietary simulation technology with game development and publishing across mobile, console and virtual reality platforms.
The company began by developing and licensing the True Axis Physics SDK, then applied its simulation expertise to commercial games. Its portfolio centres on interactive movement: controlling a skateboard through finger gestures, navigating aerial obstacle courses in a vehicle, and riding simulated ocean waves. Its capabilities encompass physics engine development, touch-control design, full-cycle game production and publishing.
Physics-driven games
Released in 2009, Jet Car Stunts brought together aerial racing, vehicle stunts and three-dimensional obstacle courses. It was followed by Jet Car Stunts 2 in 2014. The studio also collaborated with UK developer PomPom Games to port and publish the arcade space shooter Space Tripper on iOS in 2011.
True Skate, launched in 2012, applies the studio’s physics technology to skateboarding through finger-swipe touch controls. The title became the official mobile game of Street League Skateboarding, connecting its simulation approach with an established competitive skateboarding organisation.
In 2018, True Axis expanded into surfing with True Surf, developed in partnership with the World Surf League and Surfline. The game uses real-time ocean swell data to inform its surfing simulation, extending the studio’s work from board control on constructed terrain to changing wave conditions.
Expansion into virtual reality
True Axis subsequently rebuilt its wave simulation engine for True Surf VR on Meta Quest. This expansion brought its sports simulation work into virtual reality, adding spatial camera mechanics to a portfolio established through mobile touch interaction. Across its games and middleware, the studio maintains a focus on proprietary physics, responsive controls and action sports experiences.
More about True Axis
Leadership
Luke Ryan is the studio’s founder and Managing Director. Before founding the company, he worked at Melbourne-based Torus Games.
Simulation technology
The proprietary physics SDK is written in C++ and uses swept collision detection for rigid-body simulation in demanding three-dimensional interactive environments.
Notable credits
7 creditsOffices
Where True Axis is based
- Unit 2, 81-83 Burgundy Street, Heidelberg, Victoria 3084, AustraliaHeidelberg, Victoria, Australia
Heidelberg office
HeadquartersSole operating studio and overall headquarters in the Melbourne metropolitan area.
Open roles
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