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TriArts Games

Games & Interactive
Open roles
1
Founded
2022
Employees
11-50
Offices
1

About TriArts Games

TriArts Games is an independent Israeli game-development studio focused on original PC real-time strategy titles. Founded around 2022, the studio is building Defcon Zero: Frontlines of Tomorrow, a hard-science-fiction RTS set on the war-torn planet Eros and planned for release on Steam.

The studio’s work looks to the design language of early-2000s strategy games—including Command & Conquer: Generals, Red Alert, and Warcraft—while pairing large-scale tactical play with contemporary visuals and systems design. Its approach emphasizes macro-strategy, grounded military mechanics, and cinematic world-building rather than third-party work-for-hire production.

Flagship development

Defcon Zero: Frontlines of Tomorrow centres on two asymmetric factions, including the Eros Reclamation Agency (ERA). The project combines dynamic day-and-night cycles with large-scale tactical unit simulation and destructive battlefield conditions.

Key gameplay and production capabilities include:

  • Unreal Engine 5 gameplay engineering and technical-art workflows
  • Automated infantry cover behaviour intended to let units seek protection organically
  • Intelligent weapon-priority and ballistics logic that reduces routine micromanagement while retaining tactical decision-making
  • 3D hard-surface and character-art pipelines using tools such as ZBrush, Maya, and Substance Painter
  • Narrative, cinematic lore, and hard-sci-fi world-building

Independent RTS development

TriArts Games develops and publishes proprietary intellectual property, providing full-cycle PC game production across game design, systems architecture, narrative development, engineering, art, and operations. The team works through a hybrid model that combines in-studio collaboration with remote talent.

Its flagship project is supported by a dedicated RTS-focused development effort and aims to bring classic genre sensibilities to a contemporary PC audience. The studio remains active in development and recruitment as it expands the team behind Defcon Zero: Frontlines of Tomorrow.

More about TriArts Games

Leadership and origins

  • Almog Shmueli is CEO and Game Director; before game development, he spent twelve years producing and performing electronic psytrance music as UnderCover.
  • Amir Rahom is Creative Director and Game Producer, with a background as a gaming YouTuber, commentator, and administrator of an 80,000-member Command & Conquer community.
  • Elai Zuberman is CTO, leading engineering and technical-art architecture in Unreal Engine 5.
  • Michael Pozdaev is COO, overseeing commercial strategy and internal operations.

Development context

The studio has received approximately $4.5 million in private RTS-focused investment and has drawn creative advice from RTS veteran Tim Campbell, formerly of Westwood Studios and Blizzard Entertainment. After two years of distributed pre-production, TriArts Games moved into its physical studio space in March 2026.

Notable credits

1 credit
  • Defcon Zero: Frontlines of Tomorrow

Offices

Where TriArts Games is based

1 location
  • Headquarters / Primary Studio

    Headquarters
    Petah Tikva, Center District, Israel

    Headquarters and primary studio; the team moved into dedicated physical premises in March 2026 to support its hybrid model.

Open roles

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1 job