Tiny Talisman Games
- Open roles
- 0
- Founded
- 2016
- Employees
- 1-10
- Offices
- 0
About Tiny Talisman Games
Tiny Talisman Games is a UK-based game art outsourcing studio and digital environment asset creator founded in 2016 by 3D artist and art director Nicholas John Balm. It specializes in stylized visual production, supporting game developers with bespoke artwork and ready-made environment assets. The business was incorporated in England and Wales in March 2017.
The studio works as an external art production partner for indie developers and AAA clients. Its capabilities span organic and hard-surface modeling, sculpting, visual concepts, illustration, and hand-painted and stylized PBR texturing. Environment work combines individual assets with level design, world-building, scene assembly, composition, and environmental storytelling.
Environment production
Tiny Talisman Games supports several stages of environment development, from pre-production planning and grayboxing to lighting, shaders, material instances, and post-processing. Its technical art services include low-poly retopology, level-of-detail creation, draw-call reduction, and performance profiling. These services connect the visual design of an environment with the practical requirements of running it in a real-time game engine.
The studio's work includes Unreal Engine environment production and modular kits designed for developers to assemble into larger scenes. Alongside commissioned work, it creates digital asset packages distributed through the Unreal Engine Marketplace and Fab. Releases include the Stylized Viking Town Pack, Stylized Modern City Pack, and Stylized Dungeon Pack, covering architectural elements, foliage, props, city assets, and subterranean environments.
Project work
Reported contributions include level design for GRIP: Combat Racing and environment art optimization for Formula Fusion, later known as Pacer. Portfolio environments such as Stylized Druid's Sanctuary also demonstrate its approach to technical environment art and lighting.
The studio uses a fully distributed production model, bringing together international freelance artists for client work and asset creation. Its public portfolio is maintained on ArtStation.
More about Tiny Talisman Games
Leadership and collaboration
Nicholas John Balm is listed as director, secretary, and person with significant control. The report describes him coordinating art direction, composition feedback, and production schedules across time zones with freelance collaborators, including Gary Roberts Bocardo in Mexico and Jay Topham in the UK.
Production tools
The reported modeling and sculpting toolset includes Maya, 3ds Max, ZBrush, and 3DCoat. Texture work includes procedural generation followed by stylized texture clean-up.
Notable credits
6 creditsOpen roles
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