TinyBytes
- Open roles
- 0
- Founded
- 2014
- Employees
- 11-50
- Offices
- 2
About TinyBytes
TinyBytes is an independent Chilean mobile game developer and publisher founded in 2014. Its work focuses on accessible, mid-core action games for iOS and Android, combining real-time multiplayer combat with social features that support competition, teamwork and player communities. The studio develops and publishes its own games, managing production, backend infrastructure and ongoing live operations.
Its flagship title, Massive Warfare: Aftermath, also distributed as Massive Warfare: Tanks PvP War, brings tanks, helicopters and hovercraft into shared multiplayer combat arenas. Battle Cars: Nitro PvP Shooter combines vehicle combat with high-speed racing. Together, these releases reflect the studio’s emphasis on multiplayer action built around vehicles and competitive play.
The wider catalogue includes Last War: Shelter Heroes, a survival bunker action and strategy game; Battle of Toys, its debut arcade action brawler; Gunship War: Helicopter Strike, an aerial combat game; and the casual arcade title Zoo Landing. The studio also lists Coin Hero and Neon Soldier among its mobile action titles.
Development and live operations
TinyBytes’ capabilities span full-cycle game design and software development, multiplayer backend systems and server network infrastructure. Its development stack includes Unity, C#, JavaScript and RESTful APIs, alongside cloud services from AWS, Azure and Google Cloud.
Social systems are a central part of its multiplayer approach. Supported features include alliances, clans, chat, global tournaments and leaderboards. Its publishing activities encompass user acquisition, data analytics and continuous game optimization, with community management and player support forming part of ongoing operations.
Established in Santiago, the company serves the free-to-play mobile entertainment market through a distributed development model. Its combination of in-house development, publishing and live operations supports both the creation of new releases and the continued operation of its existing games.
More about TinyBytes
Leadership
- Co-founder Andres Constantinidis serves as CEO.
- Co-founder Andres Ayala serves as CTO.
Remote working model
The report describes a remote-first approach dating to the studio’s founding in 2014, without central day-to-day physical development offices. Its distributed talent network spans Chile, Spain, Argentina, Brazil, Colombia, and additional European and Asian countries.
Funding and milestones
Following early support from Start-Up Chile, TinyBytes raised $1.4 million in seed funding in 2018, backed by London Venture Partners, Initial Capital and Kalei Ventures.
The report attributes more than US$30 million in cumulative studio revenue and over 70 million registered players to the success of Massive Warfare. By late 2025, the studio had surpassed 100 million downloads across its portfolio.
Industry recognition
- TinyBytes received an Honourable Mention for Best Indie Game Developer in 2024.
- Battle Cars received an Honourable Mention for Best Game Innovation in 2025.
Notable credits
8 creditsOffices
Where TinyBytes is based
- Nueva Providencia 1363, Oficina 1404, Providencia, Santiago, Región Metropolitana, 7500589, ChileSantiago, Región Metropolitana, Chile
Santiago office
HeadquartersRegistered corporate headquarters and official mailing location. Development operates remotely without mandatory in-person desks.
- Santiago, Santiago Metropolitan Region, Chile
Santiago office
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