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TIGE

Tigerroll Studios

Games & Interactive
Open roles
0
Founded
2016
Employees
1-10
Offices
0

About Tigerroll Studios

Tigerroll Studios is an independent UK game developer and Unreal Engine technical co-development team. Founded in 2016, it develops dark, low-fantasy multiplayer role-playing games for PC while also providing external engineering support for teams working with Unreal Engine 5.

The studio’s first-party work is built around a shared-world, shared-codebase approach. Its two in-development projects are connected by the same C++ foundation and dark medieval setting, allowing technical improvements made for one title to inform the other.

The Freeblades is a cooperative dungeon-adventure RPG in which players take contracts as members of a mercenary company, exploring scaling subterranean dungeons with deliberate melee combat based on blocking, dodging and parrying. Order of the Elements is a planned skilling-focused MMORPG set in the Kingdom of Elementia, with real-time combat, a player-driven economy and consequential death penalties. The Freeblades is intended to release first, with its engine work feeding back into the larger MMO.

Unreal Engine expertise

Alongside its own games, the studio offers "Unreal muscle for hire" through three engagement models:

  • Consultation covering architecture and design reviews, profiling, performance analysis, project audits and risk assessment.
  • Time-and-materials development for gameplay features, network systems and technical problem-solving.
  • Fixed-price delivery of defined gameplay modules, vertical slices and other scoped work.

Its technical capabilities include UE5 C++ framework work, source-code modification, Blueprint scripting, Gameplay Ability System engineering, multiplayer replication and sessions, Steam and Epic Online Services lobbies, Common UI and UMG architecture, technical animation, procedural world-building, Niagara VFX, optimisation, build automation and Perforce administration.

Tigerroll Studios is self-funded and develops for players rather than outside investors or publishers. Its games are designed around a stated rejection of pay-to-win monetisation and dark design patterns, while its distributed team works remotely across the UK with specialist contract contributors supporting production.

Notable credits

2 credits
  • The Freeblades
  • Order of the Elements

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