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Thousand Ant

Games & Interactive
Open roles
0
Founded
2019
Employees
1-10
Offices
2

About Thousand Ant

Thousand Ant is a New York City studio working across realtime 3D development, developer relations and technical content. Its work combines software engineering, interactive experience design and developer education, with a particular focus on Unity. The studio helps technology companies explain complex tools and give developers practical ways to start using them.

Developer adoption connects its strategy, production and educational work. Thousand Ant collaborates with client teams to assess platform requirements, develop sample projects and produce materials that support onboarding. Deliverables include working prototypes, interactive demonstrations, technical documentation, video tutorials, webinars and white papers. Its development capabilities extend to games, animation, virtual reality, augmented reality and custom software development kits.

Technical communication in practice

The studio's client work includes projects for Unity Technologies, Snap AR and Parsec. For Unity, the year-long Realtime Rascals campaign combined an animated short with downloadable characters and environments, webinars and technical resources. A separate Oculus Quest project demonstrated bow-and-arrow mechanics through a polished VR prototype and tutorial.

For Snap's Lens Studio, Thousand Ant created tutorials covering features such as fashion try-on experiences and remote asset optimization. Its Parsec onboarding series helped technical artists and animators understand and deploy remote desktop software. Across these projects, educational content is tied to concrete demonstrations of the client's technology.

Interactive projects and publishing

Alongside commissioned work, Thousand Ant develops interactive art, games and open-source developer tools. Its Hypercastle Explorer project and accompanying Unity SDK support exploration of Mathcastles' on-chain Terraforms dataset in realtime 2D and 3D.

Thousand Ant also contributed to and published Night Run and its expanded edition, Night Run EX, a procedural motorcycle simulator and cyberpunk art game. Its portfolio connects commercial developer education with experimental interactive production, applying realtime development skills to both client platforms and original projects.

More about Thousand Ant

Leadership and experience

Matt Schell is the founder and managing director, also known professionally as Matt Mirrorfish or Matto. Before Thousand Ant, he spent six years as Head of Online Evangelism at Unity Technologies, creating tutorial content and leading developer education initiatives.

Operating model

The report describes a boutique core team supported by freelance artists and contract developers.

Community-funded development

For Hypercastle Explorer, Thousand Ant used profits from an initial NFT token launch to fund a free, open-source SDK for developers building Unity experiences. The project received support from the Terraforms community, with creative direction by Matto.

Specialist collaboration

The Oculus Quest bow-and-arrow educational prototype was developed in collaboration with VR specialist Alex Schwarz.

Notable credits

8 credits
  • Night Run / Night Run EX — co-creation, production and publishing; developer credited as Mirrorfish Studio
  • Hypercastle Explorer & Terraforms Unity SDK
  • The Realtime Rascals — Unity Technologies
  • VR Bow and Arrow Prototype Tutorial — Unity Technologies
  • Snap Lens Studio Tutorials — Snap AR
  • Parsec Onboarding Series
  • Unity For Software Developers — Udemy
  • Thousand Ant Podcast

Offices

Where Thousand Ant is based

2 locations
  • New York office

    Headquarters
    517 Grand St., New York, NY 10002New York, United States

    Overall headquarters supporting core operations, creative production and developer relations consulting.

  • Brooklyn office

    Brooklyn, New York, United States

    Direct operating presence and longstanding local studio base within New York City; no street address is supplied.

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