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The Third Floor, Inc.

Immersive & Virtual Production
Open roles
0
Founded
2004
Employees
201-500
Offices
4

About The Third Floor, Inc.

THE THIRD FLOOR is a digital visualization and virtual production studio founded in Los Angeles in 2004. It grew from a group of previsualization artists who collaborated on Star Wars: Episode III – Revenge of the Sith, developing animated shot-planning approaches for complex live-action filmmaking.

The studio supports filmmakers and production teams from early concepts through on-set and editorial workflows. Its work spans previsualization, pitch visualization, postvisualization, technical visualization, camera layout, virtual art departments, virtual location scouting, motion-capture planning, and in-camera visual-effects preparation. Real-time production in Unreal Engine is a core part of its approach, alongside full-CGI, game-engine-based animation production.

Production capabilities

  • Digital scene blocking, editorial previs, and rapid camera staging
  • On-set techvis and live compositing support
  • Unreal Engine asset development and virtual art department workflows
  • Motion-capture and stunt-choreography planning
  • Visualization for themed attractions, interactive experiences, commercials, and game cinematics
  • Full-pipeline stylized CG feature animation, production, and rendering

Its markets include feature films, television and streaming series, themed entertainment, video games, and advertising. The company’s credits include visualization work on Avatar, Avatar: The Way of Water, Avengers: Endgame, Rogue One: A Star Wars Story, Dune, Gravity, The Mandalorian, House of the Dragon, and Game of Thrones, as well as themed attractions including Super Nintendo World and Harry Potter and the Escape from Gringotts.

The studio has expanded its real-time practice beyond planning and production support into final animation. In 2025, it produced the fully animated feature Predator: Killer of Killers, directed by Dan Trachtenberg and co-directed by co-founder Josh Wassung. The company remains active as a visualization, virtual-production, and real-time animation business.

More about The Third Floor, Inc.

Founding leadership

  • Chris Edwards — Co-Founder & CEO
  • Josh Wassung — Co-Founder & Chief Creative Officer
  • Barry Howell, Sebastian Marino, and Charles Grimaldi — Co-Founders

The studio’s name commemorates the third floor of Lucasfilm’s Skywalker Ranch / Big Rock Ranch production facility, where the founding group collaborated during work on Star Wars: Episode III – Revenge of the Sith.

Recognition

The research credits THE THIRD FLOOR with 5 Primetime Emmy Awards and dozens of Visual Effects Society accolades.

Notable credits

17 credits
  • Predator: Killer of Killers
  • Avatar
  • Avatar: The Way of Water
  • Avengers: Endgame
  • Avengers: Infinity War
  • Captain America: Civil War
  • Doctor Strange
  • Black Panther
  • Guardians of the Galaxy Vol. 3
  • Rogue One: A Star Wars Story
  • Dune
  • Gravity
  • The Mandalorian
  • House of the Dragon
  • Game of Thrones
  • Super Nintendo World
  • Harry Potter and the Escape from Gringotts

Offices

Current and former locations of The Third Floor, Inc.

5 locations
  • Los Angeles office

    Headquarters
    5700 Wilshire Blvd, Suite 650, Los Angeles, CA 90036, USALos Angeles, California, United States

    Global headquarters with executive leadership, primary studio operations, and a full-service visualization and animation pipeline.

  • Beijing office

    No. 101, 1st Floor, Building C1, Cidi Memo iTown, Gaobeidian, Chaoyang District, Beijing 100123, ChinaBeijing, China

    Opened 2020

    Asia-Pacific studio serving mainland Chinese feature-film, themed-entertainment, and episodic productions.

  • London office

    33 Foley Street, London, W1W 7TL, United KingdomLondon, England, United Kingdom

    European studio and UK & European headquarters, operating through The Third Floor London Limited.

  • Fayetteville office

    400 Veterans Pkwy, Suite B126, Fayetteville, GA 30214, USAFayetteville, Georgia, United States

    Production technology hub on the Trilith Studios lot supporting virtual-production and visualization work.

  • Montreal office

    Former office
    Montreal, Quebec, Canada

    Temporary physical presence during project spikes circa 2013–2014; no longer maintained as a facility.

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