The Spiraloid Workshop Company
- Open roles
- 0
- Founded
- 2017
- Employees
- 1-10
- Offices
- 1
About The Spiraloid Workshop Company
The Spiraloid Workshop Company is an independent creative studio, software toolmaker and digital storytelling laboratory exploring the intersection of comics, virtual reality and real-time 3D. Founded in 2017, the Seattle-area workshop develops immersive narrative experiences, digital graphic novels and production tools for artists. Its work brings sequential storytelling into spatial environments, combining comic-style reading with interactive scenes and game mechanics.
Comics in three dimensions
The studio debuted Nanite Fulcrum: Issue One in 2017 for Oculus Rift and Meta PC VR. Presented as a “3D Holographic Novel,” the experience combines traditional comic-panel navigation with interactive 3D dioramas, hidden narrative panels, bullet-catching arcade minigames and collectible 3D assets. Its approach gives readers several ways to engage with a story, moving between illustrated sequences, explorable scenes and playable encounters.
The workshop has continued developing the Nanite Fulcrum narrative universe, including an animated teaser for Nanite Fulcrum Chronicles. Its publishing work also extends beyond headsets into interactive WebGL comics such as Inkbots and AI-assisted graphic storytelling. Titles published under the Spiraloid imprint include The Burnt Asteroid Cafe, The Good Protector and The Bomb Nut.
Tools for digital artists
Alongside its narrative projects, the studio develops the Spiraloid Toolkit for Blender and ZBrush. These tools include workflow add-ons, hotkey systems, modeling utilities and sculpting macros intended to support digital artists and 3D graphic novel production. The workshop distributes its software through repositories and specialist creator marketplaces.
Its broader capabilities span character design, digital sculpting, rigging, narrative design and custom production-tool development. The studio also explores AI-assisted creative workflows and publishes open-source software, including an LLM evaluation tool. Together, these activities connect its storytelling practice with practical experimentation in how artists create, navigate and publish digital content.
More about The Spiraloid Workshop Company
Founders and leadership
- Bay Raitt is identified as founder and creative director. The other co-founders are digital media executive Brendan Kavanagh and game developer Justin Hamm; the report does not establish current executive roles for them.
- Raitt's earlier career included serving as Creature Facial Lead for Gollum at Weta Digital and helping build Source Filmmaker at Valve. These are his individual career credentials.
Development approach
- The formative partnership grew from a Washington game jam collaboration in 2015–2016, preceding the studio's commercial debut.
- Its proprietary VR comic middleware was designed to connect Unity, Maya and ZBrush in a production pipeline for spatial literature.
- The core founders collaborate with specialized contract artists and programmers. Development collaborators have included indie developer Dylan Fitterer and environment artist Elvis Perry.
Notable credits
9 creditsOffices
Where The Spiraloid Workshop Company is based
- Seattle, Washington, United States
Seattle office
HeadquartersAbout this office
Headquarters and primary operational base in the Seattle metropolitan area. The studio operates as a distributed, founder-led digital production workshop without a public commercial retail storefront.
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