The Knights of U
- Open roles
- 0
- Founded
- 2015
- Employees
- 51-200
- Offices
- 1
About The Knights of U
The Knights of U is an independent Polish game development studio founded in 2015 and based in Wrocław. It provides external development, co-development and multiplatform porting for game companies, alongside full-cycle production of original titles. Its work spans PC, consoles, mobile devices, web platforms and VR/XR experiences.
Originally known as The Knights of Unity, the studio built its business around Unity development before expanding its capabilities in Unreal Engine. In 2024, it brought its engine teams together under the current public brand, reflecting its work across both technologies.
Development and technical support
The studio supports projects through prototyping, feature implementation and team supplementation, as well as complete game production. Its porting services cover platform SDK integration and console certification requirements, with supported platforms including PlayStation 4 and 5, Xbox One and Series X|S, Nintendo Switch, iOS and Android.
Technical work includes CPU and GPU profiling, memory management, loading improvements and code architecture. Technical artists contribute custom shaders, visual effects, lighting optimization and asset pipelines. The studio also offers UX/UI design and implementation, from wireframes and interface assets to UI programming.
Remastering services include engine migration, asset modernization and adapting older games for current platforms. Quality assurance covers functional, performance, regression and platform compliance testing. Beyond entertainment games, the company also serves serious games and interactive simulations.
Selected work
The studio’s reported collaborations include Disco Elysium, Hollow Knight: Silksong, Dave the Diver, Cult of the Lamb and GWENT: The Witcher Card Game. Its portfolio also includes console porting for SIGNALIS, IXION and Solasta: Crown of the Magister, alongside web co-development on Subway Surfers (Poki Web Edition).
Its own productions include Tools Up! and Death Roads: Tournament. The studio also led the adaptation of Scythe: Digital Edition, bringing tabletop game development into its broader production portfolio.
More about The Knights of U
Leadership
The research identifies Bartłomiej Nowakowski as Chief Executive Officer, Adam Małek as Chief Operating Officer, and Marcin Krok as a Board Member.
Working model
The studio operates with a hybrid/remote structure, combining developers, technical artists, producers and QA engineers around its physical studio. Its remote operations extend across Poland.
Engine-team development
The internal Unreal Engine team, Samurais, was established in 2022 in response to client demand for development beyond Unity. Its integration in 2024 brought the two engine teams together; it was not a separate corporate entity.
Notable credits
18 creditsOffices
Where The Knights of U is based
- pl. Strzelecki 25, 50-224 Wrocław, PolandWrocław, Lower Silesian Voivodeship, Poland
Wrocław office
HeadquartersAbout this office
Global headquarters and primary physical development studio. The internal Samurais team was integrated into the unified studio brand in 2024 and operates from these same premises.
Open roles
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