Sword & Wand
- Open roles
- 0
- Founded
- 2021
- Employees
- 11-50
- Offices
- 0
About Sword & Wand
Sword & Wand is an independent game development studio focused on co-operative PvE multiplayer action games for PC and consoles. Founded in 2021, the company combines original game development with commercial co-development services and technology licensing. Its creative focus is third-person action built around players working together, with tactical encounters, melee combat and shared adventure at the centre of its projects.
The studio was established by industry veterans with previous experience at Turtle Rock Studios, Monolith Productions and Volition. It publicly launched in June 2023 with backing from Galaxy Interactive, Dreamhaven, KRAFTON and 1Up Ventures. Its development team operates remotely across the United States.
Original games and interactive projects
The studio is developing an unannounced multiplayer fantasy action-adventure project, internally known as Realm Jumpers. Built in Unreal Engine 5, the project combines animation-driven melee and spell combat for two to four players with procedural world generation and customizable character kits. Procedural progression and systemic interactions support its emphasis on replayable co-operative play.
Sword & Wand has also created Sprinkle's Slay Ride, a holiday-themed horror game developed in Unreal Editor for Fortnite. The project demonstrates the studio's work in custom sound design, scripting and rapid interactive prototyping.
Development partnerships
Commercial work spans full game production and support for external development teams. Full development services cover concept development, world building, combat and level design, engineering, quality assurance and release. The studio also supports the integration of third-party intellectual property into platforms including Fortnite and Roblox.
For co-development engagements, Sword & Wand offers embedded specialists or multidisciplinary teams covering engineering, character and environment art, combat design and production. Its technical experience includes Unreal Engine 5, Unity and proprietary frameworks, alongside emerging platforms such as VR and AR.
The company additionally licenses its proprietary third-person PvE Unreal Engine 5 Quick Start framework, developed to help external teams accelerate the early stages of game production.
More about Sword & Wand
Leadership
- Tina Hernandez — Chief Executive Officer and Production Director.
- Michael Hamlin — Chief Technology Officer, overseeing engine architecture, networking and proprietary tools.
- Ben Zweifel — Development Director, overseeing production schedules and development pipelines.
- Jordan Ajlouni — Design Lead, directing core mechanics, character kits, enemy AI and co-operative encounters.
- Lee Wagner — Art Director, guiding visual development, environment aesthetics and stylized realism pipelines.
Working practices
The studio describes its approach as “Remote by Design,” using sprint-based planning and multidisciplinary strike teams aligned across US time zones. It identifies inclusivity, operational transparency and empathy as workplace priorities, and encourages applications from candidates from underrepresented backgrounds.
Notable credits
3 creditsOpen roles
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