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SVA Games

Games & Interactive
Open roles
0
Founded
2015
Employees
1-10
Offices
1

About SVA Games

SVA Games was an independent game development startup based in San Francisco, California, established around 2014–2015. Its work focused on original interactive properties, particularly action-adventure and role-playing games featuring customizable combat robots and mechs. Development activity encompassed concept art, character and environment design, world-building, pre-production and playable prototypes for prospective PC, console and mobile projects.

The studio’s principal project was IronTitans, also tracked as IronTitans Genesis. Its early working title and prototype was TitanBots. The project combined mech and robot combat with action-adventure and role-playing elements. Although the studio completed a prototype, the game remained unreleased.

Development history

Concept development for IronTitans was underway by July 2015. The studio worked on the game’s visual identity, fictional world, characters and environments while developing its gameplay prototype. In May 2016, SVA Games announced completion of its Unreal Engine 4 TitanBots prototype. Its recruitment activity sought programmers across gameplay, animation, user interface and artificial intelligence disciplines, reflecting the range of systems involved in taking the prototype further.

The project also extended into mobile development: additional visual design work for a mobile adaptation of Iron Titans was documented in 2018. These contributions establish development activity across several years, rather than a commercially released catalogue.

SVA Games pursued investor discussions and publishing agreements to advance its projects, but the supplied history records that it did not secure sustained external capital or commercial publishing support. The company subsequently ceased operations and was classified as deadpooled by industry trackers. Its former official website and corporate communication channels became inactive.

More about SVA Games

Founder and background

The report identifies the founder and historical project lead as Johnny, known online as “svaboss.” His stated background included military service and a decade of project and personnel management experience in the music industry.

Production collaborators

  • Concept artist Shaun Ellis worked with the creative director from July 2015 through August 2016 on the project’s visual aesthetic, world lore, characters and environments.
  • Temarius Walker contributed visual design for the mobile adaptation in 2018.

Recruitment and financing model

In its May 2016 recruitment posting, the studio offered deferred compensation contracts. It also described ongoing discussions with venture capital firms in San Francisco and Silicon Valley and negotiations with major publishers; these were reported discussions, rather than confirmed funding or publishing agreements.

Early milestone

The studio commissioned corporate branding through a DesignCrowd contest in December 2014, documenting activity before its recorded 2015 founding year.

Notable credits

1 credit
  • IronTitans / IronTitans Genesis (unreleased; prototyped as TitanBots)

Offices

Where SVA Games is based

1 location
  • San Francisco office

    San Francisco, California, United States

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